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Author Topic: Energy weapons? Why so limited... why so forgotten  (Read 6043 times)

Drakonis

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Re: Energy weapons? Why so limited... why so forgotten
« Reply #30 on: May 01, 2010, 12:08:12 pm »

I don't think a weapon's usefulness should be dependent on armour bypasses. Nor should most armours be so incredibly resistant to energy. Why would the governments of the world produce weapons that were weaker against armour than conventional guns?

This man is wise.
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Lordus

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Re: Energy weapons? Why so limited... why so forgotten
« Reply #31 on: May 01, 2010, 02:07:12 pm »

http://fodev.net/forum/index.php?topic=4205.0

 At next stage, we will try to make balance across all 3 firearms skills. So if you want to change something, focus yourself on my topic.
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So long and THANKS for all the fish!

Drakonis

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Re: Energy weapons? Why so limited... why so forgotten
« Reply #32 on: May 01, 2010, 02:17:26 pm »

http://fodev.net/forum/index.php?topic=4205.0

 At next stage, we will try to make balance across all 3 firearms skills. So if you want to change something, focus yourself on my topic.

Is it official with approval of devs?
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Surf

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Re: Energy weapons? Why so limited... why so forgotten
« Reply #33 on: May 01, 2010, 05:30:14 pm »

Is it official with approval of devs?

It's not officially approved, but it's by far the most overthought and well described topic about that.
I try to keep it clean and remove unnecessary posts/spam/ot posts from it. ;)
Re: Energy weapons? Why so limited... why so forgotten
« Reply #34 on: May 19, 2010, 12:10:38 am »

Quicker "fix" might be to change the ammo, SECs and MFCs, so all energy weapons can use them:

1 handed - 1 cell per shot
2 handed - 2 cells per shot (super cattle prods/mega powerfists already have this mechanic so its built in)

SEC - 1/1 dmg, 0 AC, 0 resist
MFC - 1/1 dmg, 0 AC, -30% resist

Lasers should also get the accuracy perk IMO.
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arathhunter

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Re: Energy weapons? Why so limited... why so forgotten
« Reply #35 on: May 19, 2010, 01:03:56 am »

Quicker "fix" might be to change the ammo, SECs and MFCs, so all energy weapons can use them:

1 handed - 1 cell per shot
2 handed - 2 cells per shot (super cattle prods/mega powerfists already have this mechanic so its built in)

SEC - 1/1 dmg, 0 AC, 0 resist
MFC - 1/1 dmg, 0 AC, -30% resist

Lasers should also get the accuracy perk IMO.

i like this idea +1
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LagMaster

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Re: Energy weapons? Why so limited... why so forgotten
« Reply #36 on: May 21, 2010, 04:28:20 pm »

1 of my caracter is EE lvl 3,and it suks,that is why i made an alt:BG crafter,becoze BG are the only "decent" wepons:high dmg,medium-high range...
small guns aren't good,only the lvl 3 crafteble are relatively "decent",good range(sniper rifle) or good dmg(P90) or medium dmg/range(pancar jackhammer)
and energy wepons?they are rare becoze they SUCK:no 1 whant's them becoze the ammo is a pain in the ass to make(MFC)and to make a relatively good 1 you need the MFC(plasma pistol needs 2 MFC),so,hgard to make and the a pain in the ass to use
the only goot thing for the EE lvl 3 is that it can make mega power fists and rippers:for unarmed/melle caracters/slaves/mercks,but for personal use???????????????

so,make the EE profesion worth!!!!
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