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Author Topic: Energy weapons? Why so limited... why so forgotten  (Read 6023 times)

Drakonis

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Energy weapons? Why so limited... why so forgotten
« on: April 30, 2010, 05:52:12 pm »

Well I;ve been told it is that way because devs like to "minigun people in the face" so we got highly overpowered Bigguns with sniper nerfing each month :P

But seriously, I'm concerned that we are limited to 4 energy weapons at max while still there is just good 2.
- We have laser pistol: good for noobs, easy to craft, pretty ok damage against creatures. Uses Small Cells
- We have plasma pistol: well this weapon is cool in good hands, It's pretty fast and the damage is descent... however the range of it is really rubbish. Oh also its hard to make and it's quite expensive. Usses small cells. 20 hex range. .223 pistol is still pretty much better.
- Gatling: Don't even get me started
-We have laser rifles: well... good range, good damage against creature or noobs(unfortunely armors provide MAD laser resistance), not scoped. Uses expensive and pain in the ass to make MFC. Currently the only way to go
-Lastly we have Plasma rifles. Well they should be something right? WRONG. Because of rubbish 25 hex shooting range. Before sniper could make a shot with it- he usually gets killed by 2-3 bursts from Bigguner. Oh and btw, since crits are nerfed and it suffers accuracy penalty since its such short range, user has to be very lucky to kill his opponent/knockdown in one shot. That pretty much makes plasma rifles inferior to Laser rifles(because of shooting range).. :(


riight.. and what lvl energy expert is needed to craft laser rifles? 1.  That means energy gunners don't have any superior hi-tier weapon like other classes do(avenger, LSW, Sniper Rifle, p90c)


Devs... please... Energy guys need your attention. We are missing:
- Turboplasma(would not hurt to add this in game... at least there would be something good to craft from energy experts 3). Energy gunners actually NEED THIS. it's not much greater than Normal Plasma but at least it has 35 hex range which makes it semi- usable(still not enought to shot first)
- Pulse pistol(adding it could create a new Fast-singleshot character- 5 shots per turn with 10 ap- not aimed. could add some diversity)
- Pulse rifle. Ok i doubt you guys would add this one... and im pretty much it would outdamage any other weapon so... nah :P)

Just please devs.. add at least 1 good Hi-tier energy weapons to the game. ^^

Why? Because going energy gives no adventage of any  kind. Its cheaper and more efficent to go Small guns, and it's more killer to go Bigguns.
« Last Edit: May 01, 2010, 11:32:13 am by Drakonis »
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Surf

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Re: Energy weapons? Why so limited... why so forgotten
« Reply #1 on: April 30, 2010, 07:51:18 pm »

I agree that Energy Weapons sure are limited in their variations. But, why they're so hard to "find" etc. - these are weapons of advanced technology in the Fallout world, they're meant to be rare. ;)

But as said, it's no excuse to only so few different weapons. I'd don't really add new highest tier weapons, more mid tier and mid-high tier stuff. Why? If a new high tier weapon  would be introduced, everyone'd just use them. But if there'd be some new different to play mid tier weapons, everyone could find one that fits to his play style, maybe make it upgradeable.

Drakonis

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Re: Energy weapons? Why so limited... why so forgotten
« Reply #2 on: April 30, 2010, 08:13:27 pm »

I agree that Energy Weapons sure are limited in their variations. But, why they're so hard to "find" etc. - these are weapons of advanced technology in the Fallout world, they're meant to be rare. ;)

But as said, it's no excuse to only so few different weapons. I'd don't really add new highest tier weapons, more mid tier and mid-high tier stuff. Why? If a new high tier weapon  would be introduced, everyone'd just use them. But if there'd be some new different to play mid tier weapons, everyone could find one that fits to his play style, maybe make it upgradeable.


thats exactly why I suggested Pulse pistol. It has really crappy range but some awesome damage. single shot spammer class could be a new build to go.

And turboplasma isn't that better. It's attack range(happens to be a primary statistic) is still lower than Bigguns weapons and smallguns, and of course also laser.
But hey. If devs would make mobs RARELY and OCCASIONALY wear highest tier weapons in encounter? I mean... If i hunt for Mutant remnants it would be cool to occassionaly step on a BOSS(unnatural statistics and HP) with a turboplasma, or a unity patrols ghoul with Gauss rifle and some 2mm ammo or a cave bandit leader with a bozar or a... oh wait, best big guns weapons are allready in game and everyone who can afford(or just farm SF with his gang) just uses them(exactly what you said surf :D)

Oh and yes I am fully aware that energy weapons are not suppose to be common and stuff... bad making them uncommon by making them worse AND hardest to operate for all isn't a good way. Crafting mfc is allready a Pain in the ass but look at shops. there are usually 1-3 plasma rifles in shops that nobody buys. Why? Because it's crap. I remember the days where getting plasma rifle was something big just to upgrade it to Turboplasma using the GODDAMN RARE plasma transformer part and then to store it in your tent in fear of loosing ^^

I vote for reasing Pulse pistol(craftable) and Turboplasma(RARE to get), because energy weapons are simply inferior to all other gun types and they should be actually better than small guns, i guess cheaper than bigguns, but still rare at the same time.
« Last Edit: April 30, 2010, 08:17:44 pm by Drakonis »
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avv

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Re: Energy weapons? Why so limited... why so forgotten
« Reply #3 on: April 30, 2010, 08:20:26 pm »

The reason why there are so little energy weapons lies in the fact that in fallouts they were late game weapons.
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Drakonis

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Re: Energy weapons? Why so limited... why so forgotten
« Reply #4 on: April 30, 2010, 11:38:32 pm »

The reason why there are so little energy weapons lies in the fact that in fallouts they were late game weapons.

but right now they are worse(in pvp) and more expensive in usage than small guns.
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Re: Energy weapons? Why so limited... why so forgotten
« Reply #5 on: May 01, 2010, 12:39:34 am »

I one shotted a floater the other day with plasma rifle.

But you're right, the range is crap. Energy weapons is not the right choice for pvp right now. You'll get owned by any big gunner and most small gunners. But whatever, I'm up for the challenge and will use my EG character in pvp anyways. I love watchin that combat helmet drop out of mid air into a pile of bones and blood.

About new guns? They already said they are not adding any more guns to the game even though there's only 3 useful weapons in the craft.

I just think the range for plasma rifles should be 35 (25 is kinda laughable). This simple change would make a lot of EG users pretty happy. I mean, it is a "rifle" right? Rifles have RANGE. But we'll see what they do in the future. I think they want to implement more important things to the game's structure first.
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FischiPiSti

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Re: Energy weapons? Why so limited... why so forgotten
« Reply #6 on: May 01, 2010, 01:07:39 am »

Main problem lies within the armors imo, i mean: Just look at these stats:
* Normal : 40/8
* Fire : 50/7
* Explode : 40/8
 
* Plasma : 60/7
* Laser : 70/8
* Electrical : 60/6

And this isnt even tesla armor.
And what about the common metal armor mkI?
    *  Normal : 30/4
    * Laser : 75/6
    * Fire : 10/4
    * Plasma : 20/4
    * Explode : 25/4
    * Electrical : 0/0
Lolwut?

I dont even want to bring up the lack of "AP" ammo, i think everybody agrees that energy DR should be drastically nerfed.
« Last Edit: May 01, 2010, 01:18:34 am by FischiPiSti »
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General "class" idea pool in the form of new perks with high skillrequirements: http://anarchyonline.wikia.com/wiki/Professions
Re: Energy weapons? Why so limited... why so forgotten
« Reply #7 on: May 01, 2010, 01:11:59 am »

Main problem lies within the armors imo, i mean: Just look at these stats:
* Normal : 40/8
* Fire : 50/7
* Explode : 40/8
 
* Plasma : 60/7
* Laser : 70/8
* Electrical : 60/6

And this isnt even tesla armor.
Because in Fallout1-2 in the end you fight vs laser/plasma guys, so you need good protection.
It's FOnline, but it uses stats of F1-2 armor. ;p
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Drakonis

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Re: Energy weapons? Why so limited... why so forgotten
« Reply #8 on: May 01, 2010, 01:12:20 am »

Main problem lies within the armors imo, i mean: Just look at these stats:
* Normal : 40/8
* Fire : 50/7
* Explode : 40/8
 
* Plasma : 60/7
* Laser : 70/8
* Electrical : 60/6

And this isnt even tesla armor.
And what about the common metal armor mkI?
    *  Normal : 30/4
    * Laser : 75/6
    * Fire : 10/4
    * Plasma : 20/4
    * Explode : 25/4
    * Electrical : 0/0
Lolwut?

within armor.. AND attack range :D
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FischiPiSti

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Re: Energy weapons? Why so limited... why so forgotten
« Reply #9 on: May 01, 2010, 01:14:26 am »

Because in Fallout1-2 in the end you fight vs laser/plasma guys, so you need good protection.
It's FOnline, but it uses stats of F1-2 armor. ;p
But you DO agree that FOnline cant have stats like this right?
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HtH suggestions: Melee: +DR(PA)
Unarmed: +AC(active sneak should boost AC as they are "less visible")
General "class" idea pool in the form of new perks with high skillrequirements: http://anarchyonline.wikia.com/wiki/Professions
Re: Energy weapons? Why so limited... why so forgotten
« Reply #10 on: May 01, 2010, 01:15:22 am »

But you DO agree that FOnline cant have stats like this right?
Yes, because it's not single game, where you fight only laser/plasma enemies when you getting such armor.
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Sarakin

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Re: Energy weapons? Why so limited... why so forgotten
« Reply #11 on: May 01, 2010, 02:40:29 am »


thats exactly why I suggested Pulse pistol. It has really crappy range but some awesome damage. single shot spammer class could be a new build to go.

And turboplasma isn't that better. It's attack range(happens to be a primary statistic) is still lower than Bigguns weapons and smallguns, and of course also laser.
But hey. If devs would make mobs RARELY and OCCASIONALY wear highest tier weapons in encounter? I mean... If i hunt for Mutant remnants it would be cool to occassionaly step on a BOSS(unnatural statistics and HP) with a turboplasma, or a unity patrols ghoul with Gauss rifle and some 2mm ammo or a cave bandit leader with a bozar or a... oh wait, best big guns weapons are allready in game and everyone who can afford(or just farm SF with his gang) just uses them(exactly what you said surf :D)

Oh and yes I am fully aware that energy weapons are not suppose to be common and stuff... bad making them uncommon by making them worse AND hardest to operate for all isn't a good way. Crafting mfc is allready a Pain in the ass but look at shops. there are usually 1-3 plasma rifles in shops that nobody buys. Why? Because it's crap. I remember the days where getting plasma rifle was something big just to upgrade it to Turboplasma using the GODDAMN RARE plasma transformer part and then to store it in your tent in fear of loosing ^^

I vote for reasing Pulse pistol(craftable) and Turboplasma(RARE to get), because energy weapons are simply inferior to all other gun types and they should be actually better than small guns, i guess cheaper than bigguns, but still rare at the same time.
TPR has the same range as machine guns, RL is an exception. I agree that Turbo Plasma Rifle should be introduced, plasma rifle is really weak due to range. Pulse pistol seems interesting too.
Adding rare and stronger mobs is a bad idea atm. I think it would be really hard to balance, I see people farming these encounters for this stuff.

Laser is pretty resisted by all metal+ armors, but bypasses happen often so Its not that bad.
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virus341

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Re: Energy weapons? Why so limited... why so forgotten
« Reply #12 on: May 01, 2010, 04:00:10 am »

Devs already changed range of some SG (combat shotgun is very close-ranged compared to single-player). Really why not make plasma rifle shot at 35 range or add turbo?

solid snake

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Re: Energy weapons? Why so limited... why so forgotten
« Reply #13 on: May 01, 2010, 04:20:51 am »

iyep. energy weapons against high tier armor resistances is obviously unbalanced.
the armor has lower plasma resistance compared to laser, but you can't get in close enough.
then the laser resistance is insane compared to weapons that fire AP rounds.
i already think that armor is unbalanced how it is. being a SG user (as i usually am) is more way more cost and damage effective.
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virus341

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Re: Energy weapons? Why so limited... why so forgotten
« Reply #14 on: May 01, 2010, 04:30:51 am »

I started energy sniper right after wipe. After 1 week of pain, I just switched to SG char, damn it's like breath of fresh air:
max 5 str need to fire sniper rifles (and energy 6 for rifles, wtf?);
different ammo types (jhp for pve is so imba compared to energy, no need to talk about ap with it's armor piercing perk I think);
real diversity of guns (needler, 14mm pistol, scoped hunting rifle are my fav, 10mm smg for mining, shotgun for earlier lvling, high tier for end game)
way cheaper, no thats wrong, WAY CHEAPER (needler and endless ammo for it is my choice for exping, hunting rifle+ammo >>> laser rifle+ammo)

and finally: armor resistance to energy.

So...I really love how EW shot, how people die from it, how they look like in inventory, but isn't it big price for animation?
« Last Edit: May 01, 2010, 04:40:17 am by virus341 »
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