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Poll

Do you agree with most of the suggestions ?

For the most of them, yes
- 58 (82.9%)
None of these are usefull
- 3 (4.3%)
Yes 100% agree
- 9 (12.9%)

Total Members Voted: 70


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Author Topic: [Edited] General interface/gameplay suggestions  (Read 16448 times)

Lordus

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Re: [Edited] General interface/gameplay suggestions
« Reply #45 on: November 17, 2010, 03:09:27 pm »

I am against (in poll) not because i dislike this idea (i like it), but because i am afraid of unity in voting. :)
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So long and THANKS for all the fish!

dskpnk

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Re: [Edited] General interface/gameplay suggestions
« Reply #46 on: November 17, 2010, 03:30:26 pm »

100% fair vote  8)
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vilaz

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Re: [Edited] General interface/gameplay suggestions
« Reply #47 on: November 17, 2010, 03:43:43 pm »

100% fair vote  8)

Err... until Lordus vote it looked more then fake. Just saying...

Edit: Ow yeah... forgot to say i'm ok with most of suggestion.
« Last Edit: November 17, 2010, 03:45:17 pm by vilaz »
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dskpnk

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Re: [Edited] General interface/gameplay suggestions
« Reply #48 on: November 17, 2010, 04:23:45 pm »

U see evil everywhere ^^

These suggestions are just great  :P
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Bantz

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Re: [Edited] General interface/gameplay suggestions
« Reply #49 on: November 17, 2010, 05:39:51 pm »

The running idea is one of the most basic things, the devs know about it, I think they even said that they want to implement it.

dskpnk

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Re: [Edited] General interface/gameplay suggestions
« Reply #50 on: November 17, 2010, 11:34:00 pm »

The running idea is one of the most basic things, the devs know about it, I think they even said that they want to implement it.

Yes I try to centralize many idea in this post, alway easier to read when it's in one topic
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vilaz

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Re: [Edited] General interface/gameplay suggestions
« Reply #51 on: November 17, 2010, 11:36:28 pm »

Yes I try to centralize many idea in this post, alway easier to read when it's in one topic

Even easier if all of those are in first post :D
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dskpnk

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Re: [Edited] General interface/gameplay suggestions
« Reply #52 on: November 17, 2010, 11:49:07 pm »

All is updated in the first post each time i have a new idea or feedback from other players

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vilaz

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Re: [Edited] General interface/gameplay suggestions
« Reply #53 on: November 18, 2010, 12:54:34 am »

All is updated in the first post each time i have a new idea or feedback from other players

Sorry my mistake... I thought I missed one of later posted suggestion in Your main post. It's why I thought every next idea is not in the first post but they are scattered in whole thread.

I could suggest:
On the WM, when encounter window appears with decision of TB, RL and avoiding combat. You can choose one of these and every next encounter can be avoided or entered just by pressing enter button. Last made decision would be remembered.

and

Dividing Your ammo and caps into smaller groups in Your backpack. When You have 200 shotgun shells You are dividing them into two groups, 100 stays in backpack for trade and the other 100 gets in your hand so they can't be stolen.
« Last Edit: November 18, 2010, 12:57:15 am by vilaz »
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dskpnk

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Re: [Edited] General interface/gameplay suggestions
« Reply #54 on: November 18, 2010, 11:28:12 pm »

Dividing Your ammo and caps into smaller groups in Your backpack. When You have 200 shotgun shells You are dividing them into two groups, 100 stays in backpack for trade and the other 100 gets in your hand so they can't be stolen.

Sounds cool but i think this one must be done before because of "engine changes" needed (but i don't rly know about this kind of stuff)

Possibility to choose the amout of items during craft

Already suggested a billion times; Devs aren't against it but it requires engine changes which would need Cvet to edit the Fix-boy.
« Last Edit: November 18, 2010, 11:34:19 pm by dskpnk »
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dskpnk

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Re: [Edited] General interface/gameplay suggestions
« Reply #55 on: November 20, 2010, 10:37:38 pm »

1000 views thx !
« Last Edit: November 20, 2010, 10:39:12 pm by dskpnk »
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Cocain

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Re: [Edited] General interface/gameplay suggestions
« Reply #56 on: November 21, 2010, 04:26:55 am »

i like it

although the pool is already locked i would vote yes

also one addition

add line to heal also, the same way you do to ammo you should also be allow to do it with health along with weapon det
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Aku Soku Zan

dskpnk

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Re: [Edited] General interface/gameplay suggestions
« Reply #57 on: November 21, 2010, 05:13:18 pm »

The pool is locked ?
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Re: [Edited] General interface/gameplay suggestions
« Reply #58 on: November 22, 2010, 10:31:49 am »

Yes, Scoped interface for everybody or for nobody!

Current standard fallout interface is not made for fast-click combat system.

Other ideas in this thread are also nice polishing out touches. Most of those fixes just should be there in my opinion.
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dskpnk

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Re: [Edited] General interface/gameplay suggestions
« Reply #59 on: November 29, 2010, 05:37:34 pm »

EDIT :

No more "W"  for zoom :

Why don't just use the Thumb wheel ?
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