Other > Suggestions
Smallgun balance and ammo types
Solar:
--- Quote from: Crazy on May 19, 2010, 03:06:24 pm ---Even on a metal armor JHP suck hard. Believe me, if your ennemy have better than a leather jacket, take AP ammo.
--- End quote ---
The cross over generally happens at Metal Armour. Meaning that JHP and AP are just as good as each other at Metal, JHP better before that, AP better after that.
--- Quote from: Nice_Boat on May 19, 2010, 03:38:09 pm ---I'm not sure about your formula Midnight, but what Drakonis said about results is true. You want to hurt an armored target with a Minigun, you hose him with AP, end of story. JHP is going to work too against stuff like Metal Armor mk2 without psycho, but in the end you're going to have AP being slightly more effective on this level and really making the difference against better protection. Since I don't think there's some voodoo magic going on it must be the fact that something's wrong about the formula or you're not taking something into account. I mean I've shot PLENTY of people with .223, 5mm JHP and 5mm AP with a top tier big gun (LSW, Avenger) and I will easily choose AP loaded Avenger for PvP any day of the week - it simply works against lightly armored targets and works best out of the three against guys in Metal and better.
--- End quote ---
I've not checked what his equations are, but I guess he's probably not taken DT/5 for AP ammo into account - that is why Miniguns are much better vs the higher armours when armed with AP ammo.
Strangely though you will probably get the ultra high results against these high types of armour using JHP (when you get a critical burst) - this confuses people when they do their tests, which is quite funny :)
As for SMGs vs AR. SMGs are fine, AR are pretty weak. Been said a lot of times that AR need boosting.
Midnight:
The formula has been fixed with what said Atom and its results are probables right know, don't know if they are completly right cause of rounding mainly but it should not be far away from reality.
If you have JHP and APs that should cross around Metal armor, that mean around, and when you have P90 and 10mm SMG using the same ammos, sure they can't cross both on metal armor cause damages are so differents. For why the sim give a cross with P90 on CA MKII but stats for normal damages between Metal and Ca are not that far away from each other, where it change really when you have toughness.
Bonus ranged damages change the cross point too, and finesse and ...
Solar:
I think most JHP/AP guns are crossing over at the correct points now. The change a few months to 5mm AP was to get this cross over happening in the correct place ... as well as to nerf miniguns on CA+ :P
Midnight:
So stats on P90 are wrong? If you can give me what they should be i'll fix them but right know i use the formula given in first post with fix given by Atom about AP ammos and DT.
Solar:
Hm, no, I'd changed 10mm AP damage mod to 0.9 from 0.75 on my spreadsheet, but this hasn't been done - so 10mm JHP is infact still better vs most things which aren't CA
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version