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Author Topic: Custom descriptions and jet antidote  (Read 3047 times)

Re: Custom descriptions and jet antidote
« Reply #15 on: May 15, 2010, 05:24:37 pm »

Of course I am lying. Because I have nothing else to do...


A custom character description == when you use binoculars on some player, you see the info text in your log window in the bottom left corner.

It is not possible for anyone to add custom text there. It is not and was never. No GMs and no admins are able to add custom text in any kind of way.

"fred.. i think the boy be tellin' the truth here..."

-Ulrek-
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Re: Custom descriptions and jet antidote
« Reply #16 on: May 15, 2010, 05:26:11 pm »

"fred.. i think the boy be tellin' the truth here..."

-Ulrek-
Just find Samira and use binoculars on her, and you'll see desciption.





Edit:
Aha!
http://img208.imageshack.us/img208/5912/screen16052010004157.jpg
« Last Edit: May 15, 2010, 11:50:42 pm by RavenousRat »
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Re: Custom descriptions and jet antidote
« Reply #17 on: May 17, 2010, 10:33:27 am »

Lexx, what's up? Oh I know. Maybe she didn't know it's not possible, so she did it :P

Lexx

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Re: Custom descriptions and jet antidote
« Reply #18 on: May 17, 2010, 12:44:38 pm »

This was a 'bug', which used the age and gender point in the description. It was not a custom written description, as it used existing combat text.

We fixed it with the latest update.
« Last Edit: May 17, 2010, 12:50:00 pm by Lexx »
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Re: Custom descriptions and jet antidote
« Reply #19 on: May 17, 2010, 01:02:14 pm »

This was a 'bug', which used the age and gender point in the description. It was not a custom written description, as it used existing combat text.

We fixed it with the latest update.
So it means, it's possible. So you can give variety of choises to players for thier description, I mean not allow to player to write whatever he wants, but you'll do that, and every player at character sheet can pick any description avaible for his character.
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Lexx

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Re: Custom descriptions and jet antidote
« Reply #20 on: May 17, 2010, 01:04:20 pm »

No, it is not. First because the above was not intended and second, because it's fixed with the next update.
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Re: Custom descriptions and jet antidote
« Reply #21 on: May 17, 2010, 01:16:43 pm »

No, it is not. First because the above was not intended and second, because it's fixed with the next update.
But why? Every player had normal, not bugged description.

For males: Teenager, Young Man, Middle-aged Man, Oldman.
For females: Teenager, Young Woman, Middle-aged Woman, Oldwoman.
It means, if your gender is Z and character's age is X-Y, then you'll have one of this descriptions.

But Samira had "bugged" description, that means someone made her not one of that avaible gender+age descriptions. So now you've... "fixed" and made impossible to give that to anyone?

I mean you can create something like male1, male2, male3, male4 genders, which will be named in game like "Male" in character sheet, but when someone uses binoculars on you, he'll see given description.
male1, 2, 3, etc. will be impossible to picked at character creation, but can be selected in game, by adding a button at character sheet, and instead of names "male1, etc" there will be a choise of description you like. Also there can be requirements for this in SPECIAL of skills, so, for example, to have description of Fortress guard, who gives you quest ("You see a large well armed person.") you'll need to have >6EN >6ST and >150%BG, etc. but it's other story and just an example.
All I want to say, that it's possible. ;p
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Lexx

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Re: Custom descriptions and jet antidote
« Reply #22 on: May 17, 2010, 03:43:40 pm »

It's - if at all - then a fugly workaround and we have enough of that already.
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Atom

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Re: Custom descriptions and jet antidote
« Reply #23 on: May 17, 2010, 03:54:02 pm »

The description is generated client-side based on character's age and gender by taking an appropriate string from the message file. The message string is computed from the two mentioned parameters. Fallout modders are probably familiar with the following format:

Code: [Select]
...
##Age, max age 99
#<=16
{12116}{}{teenager}
#<=30
{12130}{}{young woman}
#<=40
{12140}{}{a middle-aged woman}
#<=60
{12160}{}{an old woman}
#>60
{12199}{}{an elderly woman}

##Conditions
#Prepare to fight
{12212}{}{she's tense. She looks like she's ready to fight}
...

By setting own age and gender (a GM can easily manipulate these stats), computed string number can be almost anything, thus allowing any of the predefined strings from that one message file to be used, including those that weren't even intended for a character description, such as

Code: [Select]
{37}{}{Thursday}

Therefore, it's not really a custom description.
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Re: Custom descriptions and jet antidote
« Reply #24 on: May 17, 2010, 04:22:41 pm »

I'm not telling about "Let me type a description myself."
So that's it!
Change string 12212 "she's tense. She looks like she's ready to fight", to something else and add 12213, 12214, 12215, etc. with different descriptions written by you, then give some way to players to change thier "age" to obtain such descriptions, the only problem is number of that age at character sheet.
I mean:
Code: [Select]
...
##Age, max age 99
#=1
{12101}{}{blablabla}
#=2
{12102}{}{something else blabla}
#=3
{12103}{}{utututut}
etc
...
So, when someone is watching you with benoculars, he'll see message "You see blablabla" if you set it on this, and players can choose any of that messages by changing thier "age" by any mean. Is it possible?
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Re: Custom descriptions and jet antidote
« Reply #25 on: May 17, 2010, 05:28:24 pm »

So everything is clear right now, thx for explanations.

Izual

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Re: Custom descriptions and jet antidote
« Reply #26 on: May 17, 2010, 07:08:07 pm »

Seconded, and as admins said they don't want custom descriptions, I move this out.
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