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Author Topic: Custom descriptions and jet antidote  (Read 3025 times)

Sashi

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Custom descriptions and jet antidote
« on: May 13, 2010, 03:32:14 am »

I would love to see a command to set a custom description for your character.

It would be better than seeing
You see a middle aged man, he looks: unharmed.

You could set your own using something like ~desc
You see a man with a scar across his forehead, he looks: unharmed.


I would of thought this would be implemented already.

---------------------------------------------------------------------------------

Another thing, this is post Fallout 2. So supposedly the antidote should exist.
You could make it obscure or expensive as hell. I'm really just curious as to why it's not in the game.

Whats the developers reason for this? or will it be implemented later?
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Surf

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Re: Custom descriptions and jet antidote
« Reply #1 on: May 13, 2010, 03:43:02 am »

It is pre FO2.


Also, of course it would be cool. But for most, one won't read :


"You see a man with a scar across his forehead, he looks: unharmed.",

more:

"You see a young man. He is really a pwnz0r and has teh greatest dick in teh wastez.".

So, I guess that's why we don't have this feauture.

Sashi

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Re: Custom descriptions and jet antidote
« Reply #2 on: May 13, 2010, 03:53:13 am »

Yeah but we can ignore those people. Most likely the people who would set a description like that would probably try to attack you and hump your dead remains, for no good reason.

And if this is pre Fo2 then some NPC's need to be updated from thier post Fo2 dialog.
« Last Edit: May 13, 2010, 03:57:38 am by Sashi »
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LagMaster

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Re: Custom descriptions and jet antidote
« Reply #3 on: May 13, 2010, 09:20:17 am »

actualy you help making the Jet antidote in Fo2

and whit that description,why don't we chose from premade ones?
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Aricvomit

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Re: Custom descriptions and jet antidote
« Reply #4 on: May 13, 2010, 11:07:19 am »

ok people, heres the thing, this takes place in the fallout world but is far from cannon, there are multiple examples of this but im not going to even bother, first off this game isnt intended to be "post-fallout" thats why its 2238, allthough were currently at like 2240, im pretty sure fo2 starts in 2241. so i guess were playing in an alternate reality of the same world, think of it like quantum physics, if it can happen it did happen and branches off and creates a divergent reality, well anyways yeah the whole jet antidote thing rests on myrons shoulders and if the chosen one doesent convince him to pony up then a jet antidote never existed.
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plasma nade your face off!
Re: Custom descriptions and jet antidote
« Reply #5 on: May 13, 2010, 11:39:05 am »

Quote
yeah the whole jet antidote thing rests on myrons shoulders

Not Doc from Vault City?
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Aricvomit

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Re: Custom descriptions and jet antidote
« Reply #6 on: May 13, 2010, 11:41:01 am »

Not Doc from Vault City?

your right my bad, its 5 am here my brains going out on me, heres the wiki discriptiion: It was created by Dr. Troy in Vault City after smuggling some into the Vault. The Jet Antidote was meant for Dr. Johnson in Redding. It is also offered for sale by Cal, a merchant on the oil tanker in San Francisco.
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plasma nade your face off!

Lexx

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Re: Custom descriptions and jet antidote
« Reply #7 on: May 13, 2010, 11:42:26 am »

@Aricvomit: I wrote a lot times already, that we ignore the ingame time, as it runs too fast anyway. Impossible to do any storyshit in this short time, without wiping every few "ingame years".
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Re: Custom descriptions and jet antidote
« Reply #8 on: May 13, 2010, 12:14:04 pm »

Well custom description would be really a good thing. But since no player is allowed to use random skin... you know the rest of the story. Also as few GMs had "custom description" on their chars, I doubt that any further implementation is needed.

Lexx

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Re: Custom descriptions and jet antidote
« Reply #9 on: May 13, 2010, 04:14:50 pm »

Also as few GMs had "custom description" on their chars

This isn't even possible.
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Re: Custom descriptions and jet antidote
« Reply #10 on: May 13, 2010, 04:23:24 pm »

This isn't even possible.

Yes they had. We are not blind.
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Re: Custom descriptions and jet antidote
« Reply #11 on: May 13, 2010, 04:42:25 pm »

Huh another GM abuse scandal? ::)
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Lexx

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Re: Custom descriptions and jet antidote
« Reply #12 on: May 13, 2010, 05:38:35 pm »

Yes they had. We are not blind.

You must be blind, because no GM nor Admin can write custom text for their characters. It's just not possible.
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Re: Custom descriptions and jet antidote
« Reply #13 on: May 15, 2010, 03:15:41 pm »

You must be blind, because no GM nor Admin can write custom text for their characters. It's just not possible.

There are 2 possibilities: we're talking about two different things or you are lying. As I don't see any reason for lying about such a small thing, I think that you are just thinking about something else. Well I need to screenshot this thing next time I see it.

Lexx

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Re: Custom descriptions and jet antidote
« Reply #14 on: May 15, 2010, 05:10:58 pm »

Of course I am lying. Because I have nothing else to do...


A custom character description == when you use binoculars on some player, you see the info text in your log window in the bottom left corner.

It is not possible for anyone to add custom text there. It is not and was never. No GMs and no admins are able to add custom text in any kind of way.
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