fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 23, 2024, 05:54:48 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1]

Author Topic: Make item prices/crafting requirements fixed.  (Read 1089 times)

Make item prices/crafting requirements fixed.
« on: May 16, 2010, 08:59:47 pm »

I'm sorry, but I found again how to make easy cash on crafting.
I hope you'll do something with it on next update, but:
I tested alot things, here's best results:
You need character with SG1 prof, then you can:
Craft Desert Eagle (Exp. Mag.) for 1 metal, 2 junks (1 for pistol, 1 for exp. mag) and 1 wood. Most vendors (the same, who were buying cartriges for 8 caps) will buy it for 550 caps. You can craft it very fast and alot per once, crafting CD almost nothing, like 2-3 minutes and upgrading deagle gives no CD on crafting, so, I think it's even better than cartriges before update, when it was required regular gunpowder!

Other way:
You need character with demo1 prof, then you can:
Craft Frag Grenades! 5 gunpowder, 2 junk, 1 metal. And you'll get 10 grenades, can't remember crafing CD. Each grenade = 104 caps. So you'll make 1040 caps per once. It's almost similar pre-update cartriges, but requires 2 junks, but gives on 240 caps more.

Also, why .44 magnum revolver requires on 1 metal part more than desert eagle, but it's price less on 70 caps?
And why not upgraded desert eagle has it's price on 170 caps less than upgraded, but for upgrade you need only 1 junk.

Can you calculate item prices/crafting requirements a bit more?
Logged

vedaras

  • King of the wasteland
  • Offline
Re: Make item prices/crafting requirements fixed.
« Reply #1 on: May 16, 2010, 09:32:16 pm »

also few more suggestions with npc vendors.

Make them make profit, thats what they do in selling stuff. At least 5% difference between buying/selling price or something.

Make them buy deteriorated items for less even if they are in their items list. Its not fun to see that you bought tesla armor with 94% det for 5045$ :/

Michaelh139

  • Goin for 900,000...
  • Offline
Re: Make item prices/crafting requirements fixed.
« Reply #2 on: May 16, 2010, 09:44:36 pm »

also few more suggestions with npc vendors.

Make them make profit, thats what they do in selling stuff. At least 5% difference between buying/selling price or something.

Make them buy deteriorated items for less even if they are in their items list. Its not fun to see that you bought tesla armor with 94% det for 5045$ :/

But in some instances deterioration is put into the equation.. Once I bought a mk metal armor 0% 2550 caps then i sold it at 40% det for about 1400 caps.... or so, my memory is foggy.
Logged
Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.
Re: Make item prices/crafting requirements fixed.
« Reply #3 on: May 16, 2010, 09:58:49 pm »

It's only for items in vendor list that prices are fixed, in your case metal armor wasn't.
Logged

Solar

  • Rotator
  • Offline
Re: Make item prices/crafting requirements fixed.
« Reply #4 on: May 16, 2010, 10:38:26 pm »

Yup, quite right. Deagle had 1 junk instead of 1 alloy, Frags were meant to be produced in 5s for the same cost. Fixed on next update.
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Make item prices/crafting requirements fixed.
« Reply #5 on: May 17, 2010, 12:30:54 pm »

Yup, quite right. Deagle had 1 junk instead of 1 alloy, Frags were meant to be produced in 5s for the same cost. Fixed on next update.
Then someone close this thread.
Logged

Izual

  • Roaming entertainer.
    • Youtube
  • Offline
Re: Make item prices/crafting requirements fixed.
« Reply #6 on: May 17, 2010, 12:34:29 pm »

Ok.
Logged
My Youtube channel.

"Another problem is that we listen to the vocal players, who in many cases are wrong-headed."
- J.E. Sawyer
Pages: [1]
 

Page created in 0.104 seconds with 22 queries.