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Author Topic: New mercs or New proffesion !  (Read 10939 times)

LagMaster

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Re: New mercs or New proffesion !
« Reply #15 on: May 12, 2010, 10:45:20 am »

w8,i remember something

in F2 in Sierra there is a place whit a robot,and you can make him as a folower

so like the machinery in Mariposa and the met term in VC,make that the only place to craft robots

or something
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kraskish

  • Chars: Perforator & Penetrator =D
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Re: New mercs or New proffesion !
« Reply #16 on: May 12, 2010, 12:58:49 pm »

Im for Mr Handy as your repair robot, I agree with the robots, just look at one thing - wealthy factions - as you said 1 robot no charisma so - 10 people + robots :D and imagine 10 sentry bots, hell yeah, Solar is right 300hp is too much, bearing in mind they're armored and fire missiles. 200hp and only machine gun would be ok and only obtainable from slave master or whatever their name is :D.

Im also against fuel for robots, again it would be a present for wealthy ones. Instead I suggest to give an option of Electronic Parts to be used on the robot/given to robot an initialise repair sequence/ or automaintenance without any materials, lets say 1hp/10mins with Mr Handy 80hp would replenish in 13hrs


@Solar have you played F2? there was a quest in sierra to build your own robot ;) AFTER-WAR goddamit, and dont tell me he was the chosen one ;P To craft robots (Mr Handy+robodog - only those, because they were popular in F2) one should need this robot motor or whatever it was in F2, obtained maybe from some robot encounter? :)
« Last Edit: May 12, 2010, 01:01:07 pm by kraskish »
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FischiPiSti

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Re: New mercs or New proffesion !
« Reply #17 on: May 12, 2010, 01:16:24 pm »

Like i said, it should become available with a perk.
This profession would only benefit crafters with no EN and combat skills. But if its taking 3 profession levels, then crafters cant craft right?
Now that there are 4 proffession slots available, crafters need to choose between high lvl stuff or robots. So it should be either a 1-2 level profession, or a perk.

Btw Surf you are becoming worse then Lexx, with those "End of the line" comments and general negativity.
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Troll.
HtH suggestions: Melee: +DR(PA)
Unarmed: +AC(active sneak should boost AC as they are "less visible")
General "class" idea pool in the form of new perks with high skillrequirements: http://anarchyonline.wikia.com/wiki/Professions

Pandemon

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Re: New mercs or New proffesion !
« Reply #18 on: May 12, 2010, 03:30:39 pm »

Btw Surf you are becoming worse then Lexx, with those "End of the line" comments and general negativity.
More! I suppose he is even worst than Izual...  :-X
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Pandemon

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Re: New mercs or New proffesion !
« Reply #19 on: May 12, 2010, 03:31:06 pm »

More! I suppose he is even worst than Izual...  :-X  or, after thinking I think he's not worst  ;D
« Last Edit: May 12, 2010, 04:05:44 pm by Pandemon »
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There is nothing as demotivating as the Game Masters

Re: New mercs or New proffesion !
« Reply #20 on: May 12, 2010, 05:04:12 pm »

personally, i think that having a chance for robots to drop "parts" for that type of robot, that with extra junk and HQ metal parts, MFC, etc.

could be put back to gather in to a working robot, the more powerful the robot, the less chance you have of getting parts.

only problem with this is, with Sierra's robots, the place is already getting PvP from wanna-be robo killers looking for XP. so i would suggest adding in random waste land scrap piles i the devs found a problem with adding another reason to farm robots.

cheers.

*note* this is not a full suggestion, just a idea to be debated as to why i'm posting this.

-Ulrek-
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Surf

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Re: New mercs or New proffesion !
« Reply #21 on: May 12, 2010, 07:04:21 pm »


Btw Surf you are becoming worse then Lexx, with those "End of the line" comments and general negativity.

When I'm posting here, for example in a suggestion thread, then I'm just posting as a normal user. Those are my own thoughts about suggestions and don't represent the teams opinion, or even the devs opinion. And when I write in green color, I do mod stuff. And yes, you may be surprised, but somtimes it's necessary to close a topic or to delete posts.  ::)

For the future, if someone has a problem with a deleted/locked post/topic or with me in general, send me a PM and don't "discuss" this in a thread.

And now back to topic.

Sius

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Re: New mercs or New proffesion !
« Reply #22 on: May 12, 2010, 07:10:30 pm »

As I said the last 200(?) times. Wait for the next few upcoming updates. You'll see if there are some plans for robots. If no dev responses, still feel free to add your suggestions. If a suggestion get's closed down, well, it's obvious. ;)

Any ETA when we can expect that update? I guess its going to be released "soon" so my optimistic  guess would be 2-3 weeks from now. Thats what I have about devs/admins the most. All that secrecy is driving me crazy  :P.

Pandemon

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Re: New mercs or New proffesion !
« Reply #23 on: May 12, 2010, 07:10:46 pm »

So say us what exactly you don't like it in this idea? Historical background maybe? So what will you say about that?
Quote from: kraskish
@Solar have you played F2? there was a quest in sierra to build your own robot ;) AFTER-WAR goddamit, and dont tell me he was the chosen one ;P To craft robots (Mr Handy+robodog - only those, because they were popular in F2) one should need this robot motor or whatever it was in F2, obtained maybe from some robot encounter? :)
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There is nothing as demotivating as the Game Masters

Surf

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Re: New mercs or New proffesion !
« Reply #24 on: May 12, 2010, 07:14:30 pm »

Any ETA when we can expect that update? I guess its going to be released "soon" so my optimistic  guess would be 2-3 weeks from now. Thats what I have about devs/admins the most. All that secrecy is driving me crazy  :P.


Hm, if you don't like soon, then I say "when it's done.".  :P


So say us what exactly you don't like it in this idea? Historical background maybe? So what will you say about that?


In FO2 one didn't really "build" the robot, it was just the brain and some more ingredients. Also, the player didn't build it from scratch. Also, that whole process took place in a highly well developed prewar army base, not at a tent with some shitty tools full of rust and dirt, puzzling a few pieces of junk together to have a "robot". ;)

Pandemon

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Re: New mercs or New proffesion !
« Reply #25 on: May 12, 2010, 07:15:45 pm »

So, who said robots in FOnline should be built in tent or base?
Maybe it should be done like MFC, only in Mariposa or Sierra
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KerUr

  • Jestem roztańczonym pyłem tego świata! - Tyler Dur
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Re: New mercs or New proffesion !
« Reply #26 on: May 12, 2010, 07:58:14 pm »

So, who said robots in FOnline should be built in tent or base?
Maybe it should be done like MFC, only in Mariposa or Sierra

The Glow + Sierra
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LagMaster

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Re: New mercs or New proffesion !
« Reply #27 on: May 12, 2010, 09:19:14 pm »

yeah,or just hire them from high teck citys,like San Fran
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Re: New mercs or New proffesion !
« Reply #28 on: May 12, 2010, 09:29:03 pm »

Enclave can develop robots without any problem. Vaults (like Vault 0  from FT) got enough level of technology to do this.
So there's shouldn't be any problem for San Fransisco,NCR,VC,Enclave or even some smart person in any Vault to build a robot.

FischiPiSti

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Re: New mercs or New proffesion !
« Reply #29 on: May 12, 2010, 10:33:33 pm »

In FO2 one didn't really "build" the robot, it was just the brain and some more ingredients. Also, the player didn't build it from scratch. Also, that whole process took place in a highly well developed prewar army base, not at a tent with some shitty tools full of rust and dirt, puzzling a few pieces of junk together to have a "robot". ;)
Crafting Magneto-laser pistols and plasma rifles on a workbench. From wood, some random metal parts, and random electronic parts found on random broken down computers

If you have 300 science, that is having the most knowledge and experience that is humanly possible, even more then MacGyver has, i would say its possible to build Skynet from a paperclip some ducktape an an old radio.
« Last Edit: May 12, 2010, 10:42:41 pm by FischiPiSti »
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Troll.
HtH suggestions: Melee: +DR(PA)
Unarmed: +AC(active sneak should boost AC as they are "less visible")
General "class" idea pool in the form of new perks with high skillrequirements: http://anarchyonline.wikia.com/wiki/Professions
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