fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 16, 2024, 10:16:26 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 [2]

Author Topic: 10% of merc/slave xp when it kills  (Read 7416 times)

Michaelh139

  • Goin for 900,000...
  • Offline
Re: 10% of merc/slave xp when it kills
« Reply #15 on: June 04, 2010, 03:50:49 am »

Unarmed supermutants are crap, (also they have 300 hp not 330) yeah they can use energy weapons doesn't mean they are good with them. I'd rather spend a little more for the extra 50 hp and the ability to shoot at a distance. Plus when you're at that point you're pvping against people with lsw and BA and even supermutants can be killed in a couple of shots, and the "cooldown" of replacing them is a hell of a lot longer than grabbing another set of guns and armour and coming back. Plus you can run out of range of mutants as they can only walk, lasers do nothing against metal and plasma has a really low range. Anyone who gives mutants miniguns or rockets are just crazy as the AI is so damn stupid. If bozar with in game there'd be a decent option but no dice.
I lol and agree with this...
Logged
Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.

John.Metzger

  • Hey Joe.
  • Offline
Re: 10% of merc/slave xp when it kills
« Reply #16 on: June 04, 2010, 04:41:12 am »

certain preparations for certain cases. cons are everywhere.

dunno why you continue talking about supermutants. you look to often in my avatar picture maybe.

btw supermutants are so slow you dont have to open a tread because you start thinking they steal your xp.
Logged

Ziven

  • *PEW**PEW**PEW*
  • Offline
Re: 10% of merc/slave xp when it kills
« Reply #17 on: June 04, 2010, 05:00:44 am »

certain preparations for certain cases. cons are everywhere.

dunno why you continue talking about supermutants. you look to often in my avatar picture maybe.

btw supermutants are so slow you dont have to open a tread because you start thinking they steal your xp.


I talk about mutants because I use mutants, i have no idea what the rest of your post is supposed to mean.
Logged

Michaelh139

  • Goin for 900,000...
  • Offline
Re: 10% of merc/slave xp when it kills
« Reply #18 on: June 05, 2010, 03:15:06 am »

So accepted/declined by devs?
Logged
Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.

John.Metzger

  • Hey Joe.
  • Offline
Re: 10% of merc/slave xp when it kills
« Reply #19 on: June 05, 2010, 03:46:00 am »

and BG proffesion lvl 3 please  :)
*going to junk*
Logged
Pages: 1 [2]
 

Page created in 0.081 seconds with 23 queries.