shitty suggestion, its easy to get exp by doing repeatable quest/stealing/repairing/crafting so i find suggestion useless.
Vedaras with such shitty comments you should be resigning from your throne right now... The shame.
No seriously "shitty suggestion", "i find suggestion useless." <- this line would be just enough for me to go aggro on you IRL.
Anyways...The correct way imo would be to just split XP between
players - and NPCs. Hunting parties argueing like "nooo i wanted to kill that" isnt needed..
XP share either based on damage, or simply distrbuted evenly.
What are these arguments people..."XP is easy to get". "doing repeatable quests/stealing/repairing". Seriously? A bit more thought? Not having too much in common with mercs and CH build characters now does it?
1. I buy a gun, to kill things. I get rewarded by XP for killing things.
2. I buy a merc, to kill things. I buy a gun for my merc, so that he can kill things. I spent shitload of money, and now i need to order them to do NOTHING, so that i can get the XP. Meh, better take the other route and take more END and LCK and just stick with the 1. version.
Kill a rat, get 25/2(12) xp. Or, with 10%, get 2 XP. End of the world? CH characters suddenly OP?
And to my knowledge, this isnt the first time this issue was brought up, and even Solar said that its a should-be-done thing if the engine starts to support it.
Im just SHOCKED that this "feature" needs arguing its just.....duh. Merc is a pet. Ownership of the pet->Player. Just like a gun. Does your gun get the xp instead of you? No? Does the engineer from TF2 get kills for auto-turret kills? It does? Does the hunter get XP for pet kills from WoW? It does? Every other game let that be RPG with a pet system like a necromancer from....diablo or something get rewarded? Or Even FPS like TF2, or IRL if you're a pimp and..........................................
/facepalm