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Author Topic: Throwing knifes  (Read 6818 times)

kraskish

  • Chars: Perforator & Penetrator =D
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Re: Throwing knifes
« Reply #15 on: May 11, 2010, 05:20:27 pm »



is it such a big diffrence in crippling chance between 1 eye shot with a sniper rifle or 2 eye shots per turn with a throwing knife?(4 ap cost). Also bare in mind that throwing knifes have crappy range. I guess that makes the "playing with the victim" quite hard. Also bigguners dont give a shit about crippled eyes since they usually just psycho anyway while their 1 perception still let's them shot with high efficency(due to unaimed bursts)

Ok I agree. Everyone has a sniper or BGuners have knockback or 2 bursts so it would be fair bearing in mind close range. youre right.
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Chars: Perforator, Penetrator Leaderator
Re: Throwing knifes
« Reply #16 on: May 12, 2010, 09:44:06 am »

See this is a good idea and should be implemented immediately because everyone agrees that they need to be buffed.   ;)
I would also like to suggest an improved throwing knife that requires good metal parts to make that does more damage and maybe a little more range like 18 instead of 15.
« Last Edit: May 12, 2010, 10:01:45 am by Gnoff »
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Re: Throwing knifes
« Reply #17 on: May 13, 2010, 12:26:34 am »

Less AP for knifes is a good idea
Re: Throwing knifes
« Reply #18 on: February 17, 2011, 03:58:11 am »

Mans! Have some questions:

1. How much strange is required for throwing knife?

2. Information on wiki is correct?



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sander

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Re: Throwing knifes
« Reply #19 on: February 17, 2011, 07:24:50 am »

Less AP for knifes is a good idea

No.

If damage  remains as it for now, having 3ap throwing knifes in game will allow some builds deal up to 187 average damage per turn to a BA-wearer(or 350 avg to bluesuit).
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Re: Throwing knifes
« Reply #20 on: February 17, 2011, 07:33:26 am »

and throwing knife required 3 strange?
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Ganado

  • Moderator
  • Dishonest Abe
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Re: Throwing knifes
« Reply #21 on: February 18, 2011, 02:47:59 am »

and throwing knife required 3 strange?
It requires 6 strength to be able to throw it the full 16-hex range, if I remember correctly.

As for the wiki, only the damage has been changed, so I would go with AHS-9 bot's 3 Strength requirement, since it takes the information from the actual game. But again, only having 3 Strength would be wasting 5 or 6 range, so I would go with 4 Strength anyway and take a Heave Ho! perk.

As for this thread:
This suggestion is irrelevant now that Throwing Knives have increased damage, and the AP usage is fine as is.
« Last Edit: February 18, 2011, 02:57:41 am by Dishonest Abe »
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Reiniat

  • Humanhunter
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Re: Throwing knifes
« Reply #22 on: February 19, 2011, 05:30:49 am »

IM supposing that Knoff is using a FastShoter Knifer,
most grenadiers always begin with fastshot and knifes for lvl up and then use grenades.
but you can deal a thousand of damage points with a knife, and you can shot two in a turn at the eyes, so make knifes powerful this way will make some fastshoters be more powerful, and crippler knifers be god

i actually have a CripplerKnifer, knifes are easy to do, they deal a lot of damage, my built is high luck, strenght, middle endurance and perception and crappy charisma and inteligence, and there isnt a lose of ammo. knifes are almost perfect...the only problem is the range, so you resist a turn (im TB) walking to the enemy, and then he is dead

of course a good proposition can be make AP and HP knifes. the normal knifes will become
AC modifier    0
DR modifier    27
Damage adj    2/1

an there will be a new Knife AP with
AC modifier    0
DR modifier    -30
Damage adj    5/7
with maybe a image of a Kunai (there are a katana so why not?)
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Current char: Oblivion, Oceansoul, Black Tears

Sorry for my bad english
Quote from: Santa Anna
Any action or inaction in a position of power will always grant you enemies
Re: Throwing knifes
« Reply #23 on: February 19, 2011, 02:25:30 pm »

of course a good proposition can be make AP and HP knifes. the normal knifes will become
AC modifier    0
DR modifier    27
Damage adj    2/1

an there will be a new Knife AP with
AC modifier    0
DR modifier    -30
Damage adj    5/7

Doesn't make any sense, it's fine the way it is
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Reiniat

  • Humanhunter
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Re: Throwing knifes
« Reply #24 on: February 20, 2011, 04:34:53 am »

actually, whats the type of damage of throwing knifes? Normal
so most armor have good defence against it, and its really a bad thing if you fail a hit, because you can carry a lot of knifes. so its a good idea de AP knifes
also you dont give a reason for not implement it, just "no"
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Current char: Oblivion, Oceansoul, Black Tears

Sorry for my bad english
Quote from: Santa Anna
Any action or inaction in a position of power will always grant you enemies

Sarakin

  • Zmikundik
    • Vault šílené brahmíny
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Re: Throwing knifes
« Reply #25 on: February 20, 2011, 04:52:31 am »

also you dont give a reason for not implement it, just "no"
Ive got a reason. Having Hollow point (HP) knives is just retarded and complete nonsense
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Reiniat

  • Humanhunter
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Re: Throwing knifes
« Reply #26 on: February 21, 2011, 03:04:08 am »

WHY?
i mean if youre trying to be realistic... just f%&%& you. because this game isnt realist, im really mad for see people saying no for unrealistic, this is bullshit

also my super awesome design (if its implemented i will do a really profesional image)


Uploaded with ImageShack.us
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Current char: Oblivion, Oceansoul, Black Tears

Sorry for my bad english
Quote from: Santa Anna
Any action or inaction in a position of power will always grant you enemies
Re: Throwing knifes
« Reply #27 on: February 21, 2011, 11:11:25 am »

WHY?
i mean if youre trying to be realistic... just f%&%& you. because this game isnt realist, im really mad for see people saying no for unrealistic, this is bullshit

also my super awesome design (if its implemented i will do a really profesional image)
...
I have to agree with one thing. Using "it's not realistic" as an argument is invalid. It is a game where You can control hundreds of clone like characters which are running, verbally - RUNNING with a miniguns. Those things firing at full speed spin can knock back humve...

Meh... I might exaggerate a little but still.

I could understand existance of ninja like warriors with throwing knifes. It's a little bit of a stretch but what is'nt in Fallout world. Implementing things like different knifes should be issue of balancing.
« Last Edit: February 21, 2011, 11:15:25 am by NotAVilaz »
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