First of all - grenades aren't fine. Since sneak got nerfed, the plasma shit needs to get knockdown back.Next - your knives are crit weapon, doesn't matter how many ap they need, really - you go for a kill in a hit or two and 4 unaimed/5 aimed is perfectly fine. Or they're just backup/troll stuff and are completely neutral.Last of all - buff molotovs a bit. It's one of those budget tier weapons nobody really uses because they're not really budget if you consider damage/cost ratio.
I actually would make a knife based powerbuild if sneak wasn't nerfed. Because I can crit you in the eye with a knife and I can't with a grenade.
Lol? You mean totally unnerfed sneak, where you don't care about weight? First of all look at weight of every throwing knife. Second look at damage/range. Third... you can make powerbuild based on ONLY desert eagle and sneak and you'll have advantage over knifer, because:1) desert eagle+bullets = less weight than throwing knives;2) desert eagle has minimal damage a bit more than throwing knife;3) same AP;4) desert eagle has more range;5) easy to get/craft, than throwing knives.6) ...you can always use something better than desert eagle ;pSo, making build on throwing knife is simply for RP only.
First of all - grenades aren't fine. Since sneak got nerfed, the plasma shit needs to get knockdown back.
yeah the different throwing weapons were fun in fot but largely useless.
Browning M2 with depleted uranium ammo and 50 Range ftw!Id like to see some new weapons, i.e. from van buuren, just for model variety. Id be nice to have something like zip gun in fallout tactics http://fallout.wikia.com/wiki/Zip_GunBack to the topic: Throwing knives should cost 3 AP and be good for anything without armor so technically, bluesuits and animals. I disagree with cripple thing, one would yield throwing knifes eyeshot and then just play with the victim