The old first aid hp regeneration formula: Random(skill/(11-LK), skill).New formula: Random((10+LK)*skill/100, skill).In essence, the lower bound for random is (10+LK)% of the skill value. Having a First Aid Kit or Field Medic Kit in the active slot increase the skill by 25 or 50 percent points respectively and can increase it above 300%.
With 6 luck, minimum for snipers/minigunners.Skill 100, luck 6: Random ((10+6) * 100/100, skill) = Random (16, 100) = 58 HP healed on average (Roughly a free stimpak and a half)Skill 125, luck 6: Random ((10+6)*125/100,skill) = Random (20,125) = 72.5 HP healed on average Skill 150, luck 6: Random ((10+6)*150/100,skill) = Random (24,150) = 87 HP healed on averageSkill 175, luck 6: Random ((10+6)*175/100,skill) = Random (28,175) = 101.5 HP healed on average (Roughly a free super stimpak)With 10 luck Skill 100, luck 10: Random ((10+10) * 100/100, skill) = Random (20, 100) = 60 HP healed on average Skill 125, luck 10: Random ((10+10)*125/100,skill) = Random (25,125) = 75 HP healed on average Skill 150, luck 10: Random ((10+10)*150/100,skill) = Random (30,150) = 90 HP healed on averageSkill 175, luck 10: Random ((10+10)*175/100,skill) = Random (35,175) = 105 HP healed on average
How do random encounters with players work?I mean, how it's possible to meet other players while having an encounter, or to meet them while they are doing it?
actually it is the quarter square, your area as far as I have experienced increases in finding other players the higher outdoorsman you have.at 150% it is almost a whole world map square
How is FA cooldown related to skill level??
Can I tame a Brahmin with 1 Luck?