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PvP constitution proposal vote

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avv:

--- Quote from: Lordus on May 06, 2010, 03:50:06 pm ---Armors and their Resistances (DR/DT). DR is percentual resistance, this is ok, but DT lower the damage by constant numbers. So if my assault riffle will do 20 DMG, the kevlar armor will reduce it by 8 to 12 and than percentage. So bigger guns (guns with bigger bursts - burst with more shells) are in another advantage against "small burst weapons". This is kind of hidden bonus to big guns in PvP. I have to repeat, that in singleplayer game is this ok, but in PvP this is very unbalancing.
--- End quote ---

In fallouts big guns were just big guns. They were just more damage dealing than small guns because they were later game weapons and that's that. Very bad feature in an mmo.
The fact that bg fires burst is just an illusion. The burst happens instantly and lasts as long as single shot. It's just a damage package that seems like a burst because it consumes more ammo and has a spread.
What we gotta do is to change the role of big guns. Instead of powerful bursts that happen instantly bg should fire short bursts for extended periods of time. This way they hold upper hand on defense, open areas and direct face2face shootouts because the enemy just can't cope with the constant slugging. And if bullets determine the damage by default the damages should stay reasonable. We don't necessarily have to touch armors just because of big guns.


--- Quote --- 2) Create multiplayer types of armor. One type should be with  bigger DT but with zero DR (ideal agaisnt big guns enemy), another type with low DR but with constant amount of DT. So if you will prepare attack on your enemy, you will have to choose your armor type.

 Of course, there can exist levels of armors, like now.. Leather, Metal, Kevlar, but in every level, there should exist a choice form 2 basic types with DT or DR defence ability.

 3) Create ammo type for smg, which will ignore the DT. Like in real world, the P90 ammo is designed to bypass armors. Or Needler gun in fonline should have same effect.
--- End quote ---

Our armors are actually quite neat. They got AC, DT and DR. 3 factors to play with, quite enough to create variety and differend weapons to counter them.

Johnny Nuclear:

--- Quote from: Lordus on May 06, 2010, 03:50:06 pm ---  I have little problem. I have not enough time to spend in this process next few weeks, because of degree examination on university and graduation thesis. So i hope you will continue with this process without me for this time.

 I have found another problem for bursting weapons damage:

 Armors and their Resistances (DR/DT). DR is percentual resistance, this is ok, but DT lower the damage by constant numbers. So if my assault riffle will do 20 DMG, the kevlar armor will reduce it by 8 to 12 and than percentage. So bigger guns (guns with bigger bursts - burst with more shells) are in another advantage against "small burst weapons". This is kind of hidden bonus to big guns in PvP. I have to repeat, that in singleplayer game is this ok, but in PvP this is very unbalancing.

 So what to do with this? Solutions:

 1) Remove DT from armors (and maybe increase DR)
 or
 2) Create multiplayer types of armor. One type should be with  bigger DT but with zero DR (ideal agaisnt big guns enemy), another type with low DR but with constant amount of DT. So if you will prepare attack on your enemy, you will have to choose your armor type.

 Of course, there can exist levels of armors, like now.. Leather, Metal, Kevlar, but in every level, there should exist a choice form 2 basic types with DT or DR defence ability.

 3) Create ammo type for smg, which will ignore the DT. Like in real world, the P90 ammo is designed to bypass armors. Or Needler gun in fonline should have same effect.

--- End quote ---
AP ammo with penetrate perk = DT/5 if you didnt know


--- Quote from: avv on May 04, 2010, 06:36:37 pm ---Here I put some more guns in your chart.


 Didn't pay as much attention as you did, but one thing that could be discussed is the big gun overpower at close range. Big guns should IMO be the medium-long range dominators in the open and defense but outmatced in tight areas by smgs, pistols and shotguns.

--- End quote ---

so you really think that shotgun should be stronger than minigun in 1 hex fight ?  ;D

Ganado:
I like the ideas on your first post, many of them got my interest, but just saying that it wouldn't be that a rifle still wouldn't go straight through your skull at 10 hexes, but it would for some reason at 20 Hexes.

avv:

--- Quote from: Johnny Nuclear on May 07, 2010, 09:36:02 pm ---so you really think that shotgun should be stronger than minigun in 1 hex fight ?  ;D
--- End quote ---

Yes I honestly do. Miniguns are bulky, you don't just wave them around as easily as lighter shotguns. There is a reason why soldiers and police use shotguns indoors over machine guns. We just don't have the strategic components to build this kind of balance yet.

Johnny Nuclear:
is this RL or fallout ?, i belive that in 2077 were advanceed light , hard set and tough alloys and high technologies which allowed to make portable machine guns and miniguns, we are still in fallout.

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