Other > General Game Discussion

PvP constitution proposal vote

(1/17) > >>

Lordus:
 Hello players, fighters.
*************************************************************
*************************************************************
We are at stage n.2 http://fodev.net/forum/index.php?topic=4313.0
*************************************************************
*************************************************************
 please, read first the first post in the link http://fodev.net/forum/index.php?topic=4205.msg37981#msg37981

Result is:

I agree, absolutely    12 (34.3%)
I agree, but i would change something    8 (22.9%)
I disagree, because of some ideas    6 (17.1%)
I disagree, absolutely    4 (11.4%)
I abstain    5 (14.3%)

Total Voters: 35

 20 votes for this proposal, 10 against, 5 abstains.. the ratio is 2:1 for proposal = 66,6 percent of voting people are supporting proposal.
------------------------------------------------------------------------------------
------------------------------------------------------------------------------------

"PvP constitution proposal n.1"

------------------------------------------------------------------------------------
------------------------------------------------------------------------------------

PvP  constitution:
1) Fonline should be a multiplayer game.

 2) We should create new PvP system (but use current SPECIAL, guns 3D models, enviroment,...). Because we want to make system, that should not be hard to realize. Only few changes (trait, or some minor perk) should be allowed.

 3) The fights should be longer than now. Not quicker but also not neverending story.

 4) The combat should be more tactical.

 5) There should exist various combat. This will allow to create combat more tactical.

 6) There should exist balance. Now, we have various combat classes, weapons.. but without balance, combat is not as much tactical, as it can be.

 Requirements of tactical combats, various combat and balance results into this:
 
  a) characters - There should not exist universal soldier class at one side (one char can use sniper riffles and minigun too), and also, there should not exist reduction like this one char = only one weapon = only one fight style. I know that you cant change your char stat and "purpose" (big gun, sg, ew) of your char if you reach level 21, but you can use various weapons

  b) weapons - almost every combat char (at level 21), should be able to use more than one weapon with very different kind of effect, that will allow you to choose your fight style. Also most of weapons should have ability to choose at least 2 kinds of their fire ability (single shot, burst,..)

  c) fight style - the result of combat should not depend on your character stats, but it should depend on your fight style. Even if enemy has bigger firepower, you should be able to defeat him, if you use your merits and enemy disadvatages

 7) The economy. Time the player spend in game.
  a) Economy benefits. Benefits from player ingame wealth, plurality of resources, should mean that player has bigger variety of choices, not that he has possibility to get more powerfull gun (in all or major attributes).

  b) Economy (the weapons, ammo price, avaiability (of professions/weapons/classes) should be balanced at the end of balance process.

 8 ) Everybody, not only power builds, should be able to join PvP combat.

 a) Everybody is wide term, in my point of view, it is somebody who has enough hit points, chars skill to use weapon's best effect and brain to use player fight style and maximalize the effect of this gun. Everybody is not nolifers only.

 b) This has also economy effect. Not only the expensives weapons and armors should be the neccesary items to join PvP and win. (point 8a)

 9) There should exist at least little similarity between game world and real world.
   I.e.: if you have pistol, short barreled gun, you expect that the gun will not fire to longer distance than rifle, long barreled gun. Or at night, you perception will be reduced than in day time.

 10) We should balance 3 firearms classes and melee and unarmed class together, or at least, we should find the role for melee and unarmed.

 11) We should focus on realtime combat, not turn based.
 
 Turnbased is part of the game, we would not disable it, but it is not priority for us. So we will focus our attention to realtime only, if there will be any negative side effect in turnbased PvP, we dont care, but we dont want to intentionaly destroy the TB. Turnbased is good mostly for PvE. We are unable to fix turnbased too.

Drakonis:
100% agree

Kilgore:
Devs should focus on balancing PvP instead of making it new from a scratch (this is what you've just proposed).

I mean, Lordus, I know that you can be bored with the current PvP, but seriously... what the fuck.

Quentin Lang:
First off, i support your efforts and your time in making all this.

I voted i agree, but i would change some things. I mean, yes, change is needed, but mostly in balance terms, weapon usage and combat lenght. All other changes are too drastical, too much, quite much making new PvP from a scratch, even if you stated that we shouldnt make new, but balance the existing one.

Sius:
You know balance existing one can be pretty much equivalent to creating completely new from scratch.

Navigation

[0] Message Index

[#] Next page

Go to full version