Other > General Game Discussion
PvP constitution proposal vote
Attero:
i would say "You cant fit elephant into bottle"
Please realise the limit of engine and limit of devs time. Look how Somethign simple as FoV/LoS and problems it caused ....
i personaly have no idea how much more compute presure the game take...
But as first and possibly easiest way to balance things would be to work on movement
i would add another movement speed - sprint or smth like that and then work things around this way :
1- Make the character run up to target whe using melee attack (possibly auto-run-follow would work when you are close to enemy - 10 hex?)
2- Sprint - usable only in light armor and carry not mroe then 30%
3- normal run - usable in any armor and ligth weapon armed
4- walk - You are forced to walk when having big gun armed (yea bg nerf but then BG could recive some buff to make them the weapons they should be
bla bla bla blabing around - but that way i would go - is to increase tactical level of the game by adding stuff like :
run modifiers: obstacle mods , balistic effects on nades , more special effects like stuns (short duration like 1s) suppression fire (forced to walk) , other penalties , increase HP overally (like 5Hp per lv + end/2 , lifegiver isntantly gives 40 hp , only one rank.)
we can go futher and add more cool stuff like something like smoke grenades , mpm ones ( some - creates area within it you cant do aim on body parts (and some hit penalty maybe too ). MPM disables energy eapons for short time ( for example forces the victim to reload - depand on strenght can need diminishing), napalm / flamethower causes big gun victim to be unable ot use weapon for a while (overheat) ....blablabla we can create tons of pages with ideas yet none of us can even estimate time it would take to add one...
avv:
--- Quote from: Attero on May 01, 2010, 09:49:32 pm ---i would say "You cant fit elephant into bottle"
Please realise the limit of engine and limit of devs time. Look how Somethign simple as FoV/LoS and problems it caused ....
i personaly have no idea how much more compute presure the game take...
But as first and possibly easiest way to balance things would be to work on movement
i would add another movement speed - sprint or smth like that and then work things around this way :
1- Make the character run up to target whe using melee attack (possibly auto-run-follow would work when you are close to enemy - 10 hex?)
2- Sprint - usable only in light armor and carry not mroe then 30%
3- normal run - usable in any armor and ligth weapon armed
4- walk - You are forced to walk when having big gun armed (yea bg nerf but then BG could recive some buff to make them the weapons they should be
bla bla bla blabing around - but that way i would go - is to increase tactical level of the game by adding stuff like :
run modifiers: obstacle mods , balistic effects on nades , more special effects like stuns (short duration like 1s) suppression fire (forced to walk) , other penalties , increase HP overally (like 5Hp per lv + end/2 , lifegiver isntantly gives 40 hp , only one rank.)
we can go futher and add more cool stuff like something like smoke grenades , mpm ones ( some - creates area within it you cant do aim on body parts (and some hit penalty maybe too ). MPM disables energy eapons for short time ( for example forces the victim to reload - depand on strenght can need diminishing), napalm / flamethower causes big gun victim to be unable ot use weapon for a while (overheat) ....blablabla we can create tons of pages with ideas yet none of us can even estimate time it would take to add one...
--- End quote ---
That's exactly what we're soon about to discuss here. Now we just outlining the basic principles.
virus341:
Total remaking the whole system...hmm, it's ok I guess, but the time you will need even to "invent it" will be enough to finish SDK, I think. Not that I'm telling you stfu and start making your own server, but as Attero pointed: remaking the base PvP system gonna be damn hard and time consuming, and if you are not the one codding it...guess you even don't know what can and what can't be implemented.
But good luck by the way.
PuzzledGorilla:
I agree with everything except for you abandoning turn based combat. I don't like real time combat. It wasn't in the original games and saying you don't care if it breaks is abandoning the people who like it. I'll probably stop playing if you start ignoring TB combat. If I wanted that kind of action I'd play Xbox360. I play this game because I like Fallout and I've always thought real time combat was a bastardization of the original combat system. Just my 2 cents. I may be in the minority.
Lordus:
--- Quote from: PuzzledGorilla on May 02, 2010, 07:35:03 am ---I agree with everything except for you abandoning turn based combat. I don't like real time combat. It wasn't in the original games and saying you don't care if it breaks is abandoning the people who like it. I'll probably stop playing if you start ignoring TB combat. If I wanted that kind of action I'd play Xbox360. I play this game because I like Fallout and I've always thought real time combat was a bastardization of the original combat system. Just my 2 cents. I may be in the minority.
--- End quote ---
I can write here example:
Look at current TB combats. They are too long now. Your have 30 sec to make your decision, and even when are you quicker, the engine is too slow, so it takes long time too.
So if we want longer real time fights, the turn based combat will be longer too. But we cant balance this.
If the priority will be TB, we will need to make quicke fights, than real time will be one shot one kill only...
Because of this, priority is real time. Most PvP players likes only real time, thats fact.
The vote is here, because we, change makers, want to feedback from other players. There were plenty of ideas, almost zero output. If we know, that players have same vision like we have, we can continue in this process. If our vision will be different, we can change something. By players, for players.
The major purpose, why we are creating this, is because we (at least i) think, that developers does not have much combat experience (in PvP). I hope the process result will help them.
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