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PvP constitution proposal vote

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Argammon:
About realtime/ turnbased:

Have you guys ever played Jagged Alliance 2? It is a turnbased game. Compared to that games strategic dept Fallout Tactics seems like a poor made Arcade game. Turnbased allows for a lot more strategies than realtime. Just because turnbased is implemented rather poorly in Fallout does not mean it is bad in general.

I know TB is a problem in cities but in most places it is, IMO, far superior to realtime if a system like in Jagged Alliance was in place here. Please play the game (and it's newer mods) to understand what I mean.

Have you ever thought of simultaneous turnbased? Every 30 seconds a new turn begins for all players at once. End of "to long" story. It's a good compromise between RT and TB imo.

You could even implement sequence there if players with a very high sequence can act immediately whereas players with low sequ. can act after 10 seconds. Everyone else in between. Keep in mind the numbers are just an example.

Surf:
Removed spam from the topic.
People, seriously it's probably the 1.0001203506th time I write this, but: These are just SUGGESTIONS! It's not that some things get implemented immediately just because one guy suggests something in this board. Also, for the people who are suggesting things, keep in mind this suggestion board is more a fundus of small(or not so small) ideas for the devs in ways to increaze the game, make the game better. If your suggestion won't get implemented, it doesn't mean they don't like you or they don't care about it, it's just that the suggestion didn't fit in their style they want the game.

And therefore posts like "Devs don't care about pvp" etc. are considered spam and will get removed. Also "create your own game" will get deleted.
People, just think twice before you post if your thoughts are really needed in that topic. Just behave yourself, post in a proper manner, is it that hard?

Now back to topic.

avv:
Real time isn't purely real time because everyone is still restricted by action points not his reflexes and speed of micromanagement. Hopefully we will find a solution that's not too fast but not too slow either. Something that everyone can catch and keep up with.

Lordus:

--- Quote from: Argammon on May 02, 2010, 05:46:00 pm ---About realtime/ turnbased:

Have you guys ever played Jagged Alliance 2?

--- End quote ---

 I played but not for long time (my computer had not enough RAM for this kind of game (i had 4 MB and this required 8MB i think), and later, there were new games :) ). But JA was single player game. Fonline should to be multiplayer.

 Most PvP are in cities. There is no chance how to implement TB into the cites. Also, i remember every TB fights, neverendings trap zones.. But, i have to repeat. We dont want to intentionaly ruin TB. But balance will be made on real time fights. It is impossible, to make one common balanced system for realtime and TB.

 I.e.: One way, how to make SMGs more usable (against other weapons) is that in real time, if you have SMG in your active slot and you are shooting and you are moving, the action points will be refreshing during movement and fire (with minigun your AP will refresh after fire if you stand - like in current system). But there is no chance how to implement this into TB mode. So we will not balance this feature to TB mode. Understand?

 P.S.: This example is only theoretical. Everybody will have chance to make their own idea list, but compatible with this PvP constituion. PvP constitution is only creating limits, it determines the direction this suggesion process will aim.

Aricvomit:
well honestly i dont think the words tactical and realtime belong in the same sentence in relation to pvp in this game, pretty much the way i see it the game of real time pvp boils down to who has the least amount of lag/rockets in your face.
I can think of about 4 perks that are completely worthless outside of TB, playing TB also minimizes lag issues for everyone and levels the field even though people love to whine because obviously they have so little time to waste playing Fonline, that and playing turn based actually gives people the chance to escape a would be sniper or big gunner Pk that would normally spell instant doom for anyone not equipped for such a situation.
Real time would have to be completely re-done in order to make more entertaining battles, the instant death from critical eyeshots or the guy that throws 4 plasma grenades a round in real time so you can never actually do anything does not seem very tactical to me, just a cheap way to get free gear.
I dont view that as tactical at all, more like your little brother spamming a fireball in a fighting game or something to win just because he knows if he had to come at you any other way youd wipe the floor with him.

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