Other > General Game Discussion
PvP constitution proposal vote
gordulan:
well, if i may add to this, i personally think that groin shots could lower the enemy's maximum aim for a short time by like 10% (so, from 95% to hit, the max would be 85% CTH), the pain that the guy/chick is going through being shot in the privates gotta remove some concentration from him/her.
Lordus:
--- Quote from: gordulan on May 05, 2010, 04:44:42 pm ---well, if i may add to this, i personally think that groin shots could lower the enemy's maximum aim for a short time by like 10% (so, from 95% to hit, the max would be 85% CTH), the pain that the guy/chick is going through being shot in the privates gotta remove some concentration from him/her.
--- End quote ---
I forgot groin shot. :) Damn, i never liked this kind of attacks. I alway showed men's empathy so i rahter killed men's enemy rather than turture him.
Yeah, ti could be some effect like you described. But what about women enemy.. They are more sensitive in chest.. So make this different for each sex?
gordulan:
nah, i think that getting hit in the groin hurts just as much for women as for mes, but most of us here are men in anycase, so we wouln't know that, and most of the girls who play this game haven't really been shot in the groin, so we can't exactly find out...
avv:
And besides, shot in the groin isn't always the balls, but belly too. Shot in that area is the most painful thing and hardest to treat.
So perhaps groin injury would cause long term general weakening injury that couldn't be removed with just one doctor attempt. Or whatever, we're stuck into discussing something as important as kicking someone in the balls :D
Hey we need more people's opinions here. Stop making new threads and come here to discuss.
Lordus:
I have little problem. I have not enough time to spend in this process next few weeks, because of degree examination on university and graduation thesis. So i hope you will continue with this process without me for this time.
I have found another problem for bursting weapons damage:
Armors and their Resistances (DR/DT). DR is percentual resistance, this is ok, but DT lower the damage by constant numbers. So if my assault riffle will do 20 DMG, the kevlar armor will reduce it by 8 to 12 and than percentage. So bigger guns (guns with bigger bursts - burst with more shells) are in another advantage against "small burst weapons". This is kind of hidden bonus to big guns in PvP. I have to repeat, that in singleplayer game is this ok, but in PvP this is very unbalancing.
So what to do with this? Solutions:
1) Remove DT from armors (and maybe increase DR)
or
2) Create multiplayer types of armor. One type should be with bigger DT but with zero DR (ideal agaisnt big guns enemy), another type with low DR but with constant amount of DT. So if you will prepare attack on your enemy, you will have to choose your armor type.
Of course, there can exist levels of armors, like now.. Leather, Metal, Kevlar, but in every level, there should exist a choice form 2 basic types with DT or DR defence ability.
3) Create ammo type for smg, which will ignore the DT. Like in real world, the P90 ammo is designed to bypass armors. Or Needler gun in fonline should have same effect.
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