Cars visible for everybody in worldmap is kind of crazy. Bad bad design. Same goes with caravan cars.Being forced to fight off any encounter is bad too, you could just drive past them. But you shouldn't always even notice them so while driving you would miss lots of encounters because they can't catch you and you won't notice them.
Being forced to fight off any encounter is bad too, you could just drive past them. But you shouldn't always even notice them so while driving you would miss lots of encounters because they can't catch you and you won't notice them.
"You drove over small radscorpions. You gained 80 experience."
Cars visible for everybody in worldmap is kind of crazy. Bad bad design. Same goes with caravan cars.
Maybe kind of invisible locations except for the car driver and the people that were in car with him would solve this ? (If it is even possible...)
People didn't liked it to die and loose their car. This was the result.
I mean it's a big investment 50k caps.
They also don't like to lose all thier gear when die. So losing a car shouldn't be a problem, even if it's so expensive. But.. it's the car! Drive on your own risk.
This is the problem. As with a lot of stuff in FOnline, it's so easily lost people don't want to take it out into the world. If it were up to me, buying a car would be like buying a base. You cough up the money and you get to keep it forever. Maybe people could break into the trunk, but your car was forever yours. Nobody else could drive it, and there would be no 'key' item to lose. It's drastic, but cars would be an actual investment and worth the hefty price tag.