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Author Topic: Future pvp theme  (Read 26711 times)

Sius

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Re: Future pvp theme
« Reply #90 on: April 20, 2010, 04:19:42 pm »

CH could be used for those party buffs indeed. 6+ CH and maybe some other requirements and you will be able to take "Born to command" perk witch will grant some nasty stuff like +8 AC or +5% dmg up to 2 party members or something like that. Simply make CH usable in PvP too and then you will see those changes. Also I think that when it comes to interaction among players no CH check should be made when you want to group up with others. For NPC followers why not? But not being able to create group just because you lack "inner spark" or in FOnline its more like "you are considered ugly=loner" kills gameplay and whole point of MMO. This game should encourage groups and such but for combat chars (and lets face it, its all about combat) its very hard to enjoy it since you have to always check who has CH char, then wait for that guy if he is not online or doing something else etc.
Whats wrong with "ugly" people playing together? Creating senseless restrictions just to make CH significant will not help. Boost having average or better CH rather than restrict when you lack it.
« Last Edit: April 20, 2010, 04:24:21 pm by Sius »
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Re: Future pvp theme
« Reply #91 on: April 20, 2010, 04:52:49 pm »

I'm not a fan of artificial buffs from other mmorpgs. Instead of incrased damage Born Commander perk could give increased accuracy, +1AP something that inspires do things better. Leader doesn't increase doing more damage, but increases shooting more accurately moving more hasty and so on. rpg beyond anything else.
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avv

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Re: Future pvp theme
« Reply #92 on: April 20, 2010, 05:12:12 pm »

Boost having average or better CH rather than restrict when you lack it.

That's correct, encourage and boost. Low cha has received way too much punishment and it's not helping. The worst part is that cha got punished in an area where low cha chars don't even participate.

Besides, playing as low cha loner sniper or grumpy Dirty Harry- type of guy sounds completely plausible.

I'm not a fan of artificial buffs from other mmorpgs. Instead of incrased damage Born Commander perk could give increased accuracy, +1AP something that inspires do things better. Leader doesn't increase doing more damage, but increases shooting more accurately moving more hasty and so on. rpg beyond anything else.

You could have more than one cha related combat perks, a wide array, leader is a charisma related build after all. So that a group leader would be invaluable for his team and wanted target for the enemy. Those perks could even work so that you won't get the bonus from your leader if your cha is lower than 3 because your char is too socially restricted.

But you're correct about no direct damage buffs, then again ap and accuracy cause both additional damage in a way. While not completely out of question, some perks could provide just more information for everyone. Like if someone has a "spotter" perk and sees an enemy, everyone in your team sees that enemy because the spotter informs everyone about it. If the spotter spots a mine or a bomb, everyone can see it.
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Solar

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Re: Future pvp theme
« Reply #93 on: April 20, 2010, 06:19:12 pm »

Of course there is one obvious advantage for Ch already there, which could naturally be expanded upon. Followers.

Problem being its easy to use alts to get those benefits for your main char, at the moment.
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Re: Future pvp theme
« Reply #94 on: April 20, 2010, 06:25:42 pm »

Of course there is one obvious advantage for Ch already there, which could naturally be expanded upon. Followers.

Problem being its easy to use alts to get those benefits for your main char, at the moment.
Make mercs disappear with user even if he is offline? Also make them saying "Damn! Some hours ago you was so sexy! But now you're like my granma.", if you've used mentats to hire him/her/them. For example you've hired 3 mercs, but you have only 3 CH, by using x2 mentats. Next time when you'll see them (you'll be in the same location as they're) you will need to come beatiful again, or 2 most oldest merc that you've hired will leave by simple disappearing.
So, now only members of faction who active (online) will have thier mercs at bases. And only mentat-junkie will have them more than need.
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avv

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Re: Future pvp theme
« Reply #95 on: April 20, 2010, 06:36:17 pm »

Make mercs disappear with user even if he is offline? Also make them saying "Damn! Some hours ago you was so sexy! But now you're like my granma.", if you've used mentats to hire him/her/them. For example you've hired 3 mercs, but you have only 3 CH, by using x2 mentats. Next time when you'll see them (you'll be in the same location as they're) you will need to come beatiful again, or 2 most oldest merc that you've hired will leave by simple disappearing.
So, now only members of faction who active (online) will have thier mercs at bases. And only mentat-junkie will have them more than need.

Followers are bugged for sure, but it has nothing to do with their potential in future. One or two extra plasmarifle shots can decide the battle. However mercs can be fooled with mentats just like you said, it's just a matter of if it's supposed to be that way.

Mercs just need to be worked to make them act more reasonably, because now they act in most unwanted ways sometimes.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: Future pvp theme
« Reply #96 on: April 20, 2010, 06:40:25 pm »

Mercs just need to be worked to make them act more reasonably, because now they act in most unwanted ways sometimes.

Some more automatic features, like:

Aim for the Head
Run away when you get below 25% health
Run away if you run out of ammo
Use super stimpaks on me when I get below 50% health

Would all make a huge difference.

Similarly, companions that respawned after death would make a huge difference.
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avv

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Re: Future pvp theme
« Reply #97 on: April 20, 2010, 07:34:47 pm »

Some more automatic features, like:

Aim for the Head
Run away when you get below 25% health
Run away if you run out of ammo
Use super stimpaks on me when I get below 50% health

Would all make a huge difference.

Similarly, companions that respawned after death would make a huge difference.

+ plus have them inject you with stimpaks if they survive but you get too badly hit, or evacuate you to safety if you die but the merc survives.

If combat wasn't so dependent on first few hits, mercs would be more useful. Right now if you encounter some evil dude who decides to fight you, you might just get instacritted right away and that's that. Even if the merc beats that dude, everybody's stuff are lost.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

avv

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Re: Future pvp theme
« Reply #98 on: April 26, 2010, 02:45:09 pm »

This aint over.

Here's an idea for a new toy for pvp. It's called Autoshoot Field or Overwatch Mode.

Here's how it works: you press some keybind or choose the overwatch mode from your hud.  A sector overlayed by red colour is laid where your mouse points. Depending on your weapon, it takes differend ammount of time to deploy this field. When enemy passes this field, he will be shot immediately with good accuracy.
The field's size depends on your gun as seen below.

A person is wielding a pistol. The field is wider but has worse range. Overwatch mode is faster to activate while wielding a pistol.


A person is wielding a rifle. The field is longer but thinner. Deploying a rifle-field takes longer as it takes longer to turn a long weapon and aim with it. Big gun fields would take even longer to deploy.


Other notes about possible aiming, movement and gun readyness:
When running and then suddenly stopping to shoot, you get an accuracy penalty and delay. But enemies will have worse accuracy on you when you run.
When walking, you can shoot almost instantly with medicore accuracy when you meet an enemy.
When stationary, you get almost no acc penalty or delay.
In overwatch mode you get no penalty to acc or delay, but you can't see your surroundings properly.

When aiming, you can spend action points to increase your accuracy. So you get a little delay but your shots will most likely hit.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

Lordus

  • So long and THANKS for all the fish!
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Re: Future pvp theme
« Reply #99 on: April 26, 2010, 08:19:41 pm »

 It looks like there are many players with many ideas here. The main problem is, that the output of suggestions are almost zero. It is reasonable, because many of these ideas are in opposite to anothers. So i suggest, we must create some process, and result will be the most acceptable pvp changes accros all players.

 At first, i think that we must set a basic principles, ideas over ideas, "PvP constitution". The ideas will anwer us on question, WHAT WE WANT. There will exist many opposing ideas, so we have to make o public vote (but not with obligatory result, IMO).

 I.e.:
 * Should we balance the current system or desing new one?
 * Should fights be longer, or quicker?
 * Should there exist balance over the weapons or some of them will be better with all (most) of their aspects than others?
 * Should economy balance the weapons or not.
 * Should there exist a at least 2 kinds of guns in every weapon skill usable in PvP or not?
 * ....

 After we collect many ideas of this kind, we should reduce them by eliminating similar, add oposing idea if there is not exist and then make a vote. We will see, in which mantinels players wants to change the game mechanis and we sill also see, if it is possible (you know, democracy has own limits :) ).

 After we will  complete list of ideas, we should post another ideas, more concrete. These concrete ideas will answer us on question, HOW WE WANT TO ACHIEVE the basic ideas.

 Then we can make "competition" with PvP complete changes ideas, and make vote about results. Not because someone want to be better than other, but because his ideas changes will be most similar to basic ideas.. Then we can do some minor changes and test it.

 After we will have list of this kind of changes, we (community) will give this change list to developers. Developers will be part of this process, and they can intervene in every time, if they see, that the ideas cant be realized...
« Last Edit: April 26, 2010, 08:21:26 pm by Lordus »
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So long and THANKS for all the fish!

Sius

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Re: Future pvp theme
« Reply #100 on: April 26, 2010, 09:04:31 pm »

I think what Lordus said is reasonable and thats the kind of development we as testers should support. Current suggestions are more like hotfixes or simply gadgets to current game but most of them don't see the bigger picture here. I think some serious testing/suggestions/ideas should take place on forums but with proper response from devs. Anyway those elemental questions Lordus pointed out are certainly good way how to start all of this...
Re: Future pvp theme
« Reply #101 on: April 27, 2010, 11:57:47 am »

All this talk is basically useless becouse devs dont interract with the players as far as i know.

We have no idea what goals they have, what parts of the system they want to improve.

It might even be that this is the pvp they want. Easy simple and boring.

Why dont devs want to implement things from fallout tactics etc...
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gordulan

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Re: Future pvp theme
« Reply #102 on: April 27, 2010, 12:08:50 pm »

engine limitations maybe
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Surf

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Re: Future pvp theme
« Reply #103 on: April 27, 2010, 12:11:14 pm »

If the devs'd start to post things like "we want fonline to be like xyz" endless discussions and whinings would start, the whole game will be discussed to death. ;)

All this talk is basically useless becouse devs dont interract with the players as far as i know.

We have no idea what goals they have, what parts of the system they want to improve.

It might even be that this is the pvp they want. Easy simple and boring.

Why dont devs want to implement things from fallout tactics etc...
Re: Future pvp theme
« Reply #104 on: April 27, 2010, 02:42:48 pm »

[Bullshit deleted]

I hope they read Suggestion threads at least or the whole section is useless.


Your first warning. /Lexx
« Last Edit: April 27, 2010, 05:29:40 pm by Lexx »
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