Other > General Game Discussion
Future pvp theme
Solar:
--- Quote ---Pvp effectivity needs less direct relation to character build and more connection to player's invidual skill so that a player who isn't pvp powerbuild can still do fine if he knows how to play.
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Hm, I don't think taking away the importance of in game character performance is particularly desirable. Better would be to remove the advantage powerbuilds have over normal builds - and in an ideal world that would be by boosting other char types up, rather than nerfing Mini/Snipers down.
Badger:
--- Quote from: Solar on April 19, 2010, 01:14:16 PM ---Hm, I don't think taking away the importance of in game character performance is particularly desirable. Better would be to remove the advantage powerbuilds have over normal builds - and in an ideal world that would be by boosting other char types up, rather than nerfing Mini/Snipers down.
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So what are the other types? Doctors. Assault-rifle guys. Pistoleers (Real word. Who knew?). Shotgunners. Energy-pistoleers. SMGers. Grenadiers. Meleers. Unarmed. Anyone think of anything else?
avv:
--- Quote from: Badger on April 19, 2010, 01:41:32 PM ---So what are the other types? Doctors. Assault-rifle guys. Pistoleers (Real word. Who knew?). Shotgunners. Energy-pistoleers. SMGers. Grenadiers. Meleers. Unarmed. Anyone think of anything else?
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So what do you mean with types? A guy who's only taken fighting related skills and perks, or a dude who can craft and fight, but his fighting style clearly resembles some specific type? Because players should be allowed to choose their fighting and economic skills and perks without being devastated in pvp.
--- Quote from: Solar on April 19, 2010, 01:14:16 PM ---Hm, I don't think taking away the importance of in game character performance is particularly desirable. Better would be to remove the advantage powerbuilds have over normal builds - and in an ideal world that would be by boosting other char types up, rather than nerfing Mini/Snipers down.
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Along with toning down damages and performance potentials in general? Because pvp is no fun if we delived 200dmg packages at each other all day long, no matter how many builds there are.
bikkebakke:
--- Quote from: iicca on April 18, 2010, 08:31:39 PM ---Crafters could have benefit in pvp from special weapon
Armorcrafter. Power armor. seriously. only usable by armor crafter. He is pretty much deadmeat with armorcrafting 3, but with power armor he could actually be viable tank in pvp. Why wouldnt anyone else be able to use power armor? Becouse armorcrafters get special training for it. They study the secrets of Power armor and are the only ones smart enuff to use it.
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That acutally sounds pretty good, make it trainable if you have armorer [3] and like 180% repairskill and 130 (+-?) science, that way you won't be able to be a full pvp build but you will still be able to have the best armor ingame ;)
Solar:
--- Quote from: avv on April 19, 2010, 02:58:23 PM ---Along with toning down damages and performance potentials in general? Because pvp is no fun if we delived 200dmg packages at each other all day long, no matter how many builds there are.
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Well, depends who you talk to, see the earlier post about how high damage is a good thing. Personally I'm inclined to agree so long as its so easy to run away and its hard to find a non annoying mechanism to stop you running.
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