Other > General Game Discussion
Future pvp theme
iicca:
The real problem here is that when you reduce some of your stat points you can become exellent at all other things you want.
If something makes you distribute special points in wider area it would balance things out.
Everyone propably knows this but just to wanted to crystalize the problem into 2 sentences. Lets continue from here?
Here is some thoughts about the fix. Need some helps finding flaws and exploits. 2 or more heads is always better than one.
You have to understand that these are only experimental suggestions and no way something I think is balanced, so rather than saying it totally blows don't comment at all if you have nothing to make it better. We all know it is not perfect, no need to repeat that.
[STR 6 gives 1ap bonus move [STR 8 -1 on attack APcost]
[Give STR stat similiar HP gain effect like Endurance has on each level up but a bit smaller.]
Why? Becose doesn't matter how agile you are if you lack strenght you can't move fast. -1 to APcost at STR10 becouse the guy is strenghty that getting a gun like big gun into shooting condition takes less time.
[AG, all points in AG over 8 give only bonus ap to movement, AG10 -1 to attack APcost]
Why? Becouse Making you more agile don't give you any more time to shoot with your weapon. Time and distance doesn't change becouse your guns RoF determines how many times you can shoot when standing still.
[EN 8 gives you 1ap bonus move, EN 10 gives you 1 bonus move]
You also need endurance to move fast
[IN 6 gives you 1 AP]
Becouse to use time and distance travelling you need to be somehow intelligent to realize things and be able to learn from your mistakes
Other SPECIALS could have similiar perk like bonus abilities. When SPECIAL effects only in one thing it's easy to decide where to put points.
But When bonuses are distributed all over he SPECIALS you really need to think what to get. For example you cant be insanely fast moving, fast shooting, TANK.
This is only a rough example as I stated above, deciding what SPECIALS give what bonuses should be faithful to "fluff" and also something
that wouldn't break the rules to hard. This is already breaking the character creation but If left as it is there is really nothing to make
things better.
The idea could be also something totally different, but still related to specials.
Sius:
iicca I like your suggestion and I like it a lot. BUT...
The main problem is to find what will each special boost and nerf (not game content thats for sure) to make it balanced. Because bonus movement is just for TB fights (unless there is some new mechanics introduced that will make it effective to have bonus APs just to move in RT combat too). So f.e.:
ST
Low ST should remain as it is, limits you with weapon choices and mostly combined with weapon handling perk. But ST above average should boost your weapon handling (not perk but an actual weapon handling) = faster reloading, more accurate burst shots (I mean more ST you have more steady your hand is while you pull the trigger etc.). Also as it was mentioned some slight HP boost per level. That may differ from your ST = with ST 1-3 you get +1 hp per lvl, with ST 4-7 you get +2 hp per lvl, and with 8-10 you will get +3 hp per lvl. Or maybe instead 1/2/3 its should be 0/1/2. Anyway more ST should imho equal to more tank like build.
BUT problem with current builds is that when you choose to roll some "class" such as SG sniper or big gunner then you have like every statistic primary and only CH and IN to play around a bit. Imho every build should have like 1-2 primary statistic, 1-2 trash statistic and rest average depending on his goals. Its hard to make it profitable for PvPer to put at least something to his trash stats which are mostly ST/IN/CH. LK 6 is a must cause of perks, AG below 6 is pretty much useless, EN same thing 7/8+, PE 6/7+ and none will put 4+ CH just to chitchat with NPCs. They rather make themselves an alt. So maybe experiment with something radical like talented trait or something like that might help.
iicca:
--- Quote from: Sius on April 20, 2010, 08:49:40 AM ---good stuff
--- End quote ---
I know its hard, but what wouldnt be? balancing is always hard no matter how you do that.
I forgot the real time totally :D.
AG below 5 shouldn't reduce your AP's. It should reduce your AC. Propably need to forget the bonus move ap's.
skejwen:
--- Quote from: Sius on April 20, 2010, 08:49:40 AM ---BUT problem with current builds is that when you choose to roll some "class" such as SG sniper or big gunner then you have like every statistic primary and only CH and IN to play around a bit.
--- End quote ---
lies... ;>
now depending on build there are only two possible trash stats: luck and (every time) charisma
iicca:
--- Quote from: skejwen on April 20, 2010, 12:14:48 PM ---lies... ;>
now depending on build there are only two possible trash stats: luck and (every time) charisma
--- End quote ---
Lies :D
no matter what your build is (not counting leader). There is always one trash stat charisma.
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