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Future pvp theme

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Solar:
I think rejigging the SPECIAL points, so that you got more to start with - but 7, 8, 9 , 10 took more than one skill point to have - you would probably start seeing more well rounded chars.

As its built now there is little point to having Ch 2+ on a fighting char and you're paying the same amount of points to take Ch 1 to Ch 5 as you are to take I 6 to I 10, or Pe 6 to Pe 10. Doesn't take much to figure which people will choose.

iicca:
Instead of nerfing powerbuilds we could give benefit from being able to craft. Powerbuilds rarely craft anything. So If crafters will get benefit there will be less powerbuilds.

Crafters could have benefit in pvp from special weapons usable by only crafters.

Armorcrafter. Power armor. seriously. only usable by armor crafter. He is pretty much deadmeat with armorcrafting 3, but with power armor he could actually be viable tank in pvp. Why wouldnt anyone else be able to use power armor? Becouse armorcrafters get special training for it. They study the secrets of Power armor and are the only ones smart enuff to use it.

SGcrafter. special weapon (bozar blah blah)
BGcrafter. special weapon (bozar, gatling laser)
EWcrafter. special weapon (gaussweaponry, gatling laser)
Doctor. special drug

just needs some imagination. Buff the crafters, leave powerbuilds alone to suffer not able to use the best eqipment becouse they don't have experience and education for that.


--- Quote from: Solar on April 18, 2010, 08:28:32 PM ---I think rejigging the SPECIAL points, so that you got more to start with - but 7, 8, 9 , 10 took more than one skill point to have - you would probably start seeing more well rounded chars.

--- End quote ---
They would be more rounded chars BUT, charisma would still be dropt to 1. Even more likely becouse you want to get rid of everything that is not nessessary. So I don't support that idea.

geraioptuaer:
I also think the damage or armor needs to be reworked, atm you barely live for 1 or 2 shots even with armor.

Sius:
Imho group playing is simply way too important to be restricted by charisma. I find even current CH restrictions when it comes down to groups totally wrong for MMO. I would like to see a day when CH boosts your abilities but not limit them for those who don't have it. I mean if I choose high CH then I will have easier times as party leader than some "ugly" person but that should not limit "monsters" from leading party and playing with others. I just think that parties/raids and PvE goals should be priorities and everything else should come as second and that counts for PvP as well (or maybe fifty fifty when we compare PvP and PvE). And combat should be balanced also against NPCs not only vs players because right now NPCs are stupid nonlethal clones that represent no challenge what so ever. Only player interaction we got now is some little chitchat in NCR or group PvP in north towns. But when there are more PvE challenges, sharing exp and such then things like CH limits would ruin the game completely. Some of you try to fight against powerbuilds so hard that they want to create absurd limitations just to force people spend their points in something they don't want.

I mean don't look at the game at its current stage. Try to think of it like its already released 1.0 version. At that point main character should be even half year work for regular players and everyone will think twice if he chooses low charisma. But not allowing player who chooses that way to play with others is insanity and defies whole MMO purpose.

Frosti:
@up so lets eliminate charisma factor but instead of 33 points to distribute give 24 points so lowering charisma to 1 will not gieving any bonuses to powerbuilds and with 24 points to distribute with CH1 you still can form 10 pplayers groups. Looks okay for me.

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