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Future pvp theme

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Surf:
But he is right. ;)
When developing an Multiplayergame one has to look for correct mechanics etc. into the game engine.
And since the game engine and the mechanics were made for a single player game, there are some changes needed which may seem a bit "unfallouty"  but important for balancing the game a bit more.

Also this thread is about throwing some ideas in and see how those can be handled. Just because someone suggests something it doesn't mean we'll see this tomorrow ingame.

iicca:
Yes of course changes need to be made, but not in way that would take it away from the rules set already developed.


--- Quote from: Surf Solar on April 18, 2010, 12:27:44 AM ---Also this thread is about throwing some ideas in and see how those can be handled. Such because someone suggests something it doesn't mean we'll see this tomorrow.

--- End quote ---

Thank god :D. I thought devs will listen avv :D

I also think that the reason to play fonline is that it is based on fallout pen n paper rules. Otherwise I could go play any other falloutish game out there. And ofcourse V13 in future (if it ever comes out). Don't break something that works.

Elmehdi:

--- Quote from: Sius on April 18, 2010, 12:18:24 AM ---Yes but how do you decide who is a sniper and who is a big gunner? By choosing an actual class or maybe if game will keep track of that where you put your skillpoints then it will boost that section with bonus skillpoints from other sections. But both seems  weird to me. I mean I like games with classes and such but if something like an actual class system should be introduced here then it should be way more sophisticated than just simple skillpoint distribution. And I can already see those wow/diablo comments. Anyway I think forcing people to spend points elsewhere is not the best solution. Instead we should reduce that gap between PvE and PvP. Maybe make basic combat skills accessible by anyone even that rock digging RPer. Also if you choose to roll pure dmg dealing and ignore everything else then your char should look like that. Very good dmg output but useless in everything else. And since we don't have that "else" right now, it should get it done ;).

--- End quote ---

That’s quite funny because I thought that you meant to choose a class during the character creation. Kinda like at the beginning of the game you choose to be either a wizzard or barbarian or dragonslayer (edit: don't take it seriously :P) or whatsoever :P. I have not much experience in other MMORPGs, ignore this idea then.


--- Quote from: iicca on April 18, 2010, 12:24:42 AM ---Fallout is fallout becouse it is based on set of rules that you don't seem to have any knowledge of.

Try to understand that fallout will never be diablo or wow.

Don't be a smartass please.
 
--- End quote ---


You seem to have quite a narrow understanding of what Fallout is. Firstly it was never supposed to be a multipayer game. This simple fact makes A LOT of changes inevitable. You should as well keep in mind that Fallout itself, even thought it was an epic game, was still far from perfection. There are many ways to make it better - some ideas can be inspired by other successful games (Diablo or WoW too, as you mentioned) and there is nothing wrong with it as long as it works well.

Franlky, I’d be glad if devs were more willing to experiment, even though it might mean to alter a Fallout and see what happens.

iicca:

--- Quote from: Elmehdi on April 18, 2010, 12:48:27 AM ---Jibberish

--- End quote ---
You just had to get involved didnt you  ;)

-

Basicly I think you are viewing the game from unrealistic point of view. You can always dream of things happening. But as I have said before: You need to work with the engine that is already there and try to make it work. Altering the whole engine will take moths even years. It might be fun to imagine everything cool. But sorry to break your bubble. Not gonna happen.

I would leave Fonline for Jagged Alliance mmorpg anyday, becouse it is so much better game from pvp point of view. Too bad there isn't one.

The things that would make pvp hell of a lot more interesting are, more cover and stances. Thats all we need. Now basically its all about two guys trying to race crit each other as stated somewhere in above posts. The whole combat is build around winning the sequence roll.

//sry editing is a bad habbit of mine, but I will continue doing it, sry in advance, you will encounter this many more times. It also keeps you guessing. You never know what hit ya!

Elmehdi:

--- Quote from: iicca on April 18, 2010, 01:03:09 AM ---You just had to get involved didnt you  ;)

--- End quote ---

It's a forum. You state your opinion and people respond (or not). If you want to communicate with just one person then use PM option.

EDIT:


--- Quote from: iicca on April 18, 2010, 01:03:09 AM ---Basicly I think you are viewing the game from unrealistic point of view. You can always dream of things happening. But as I have said before: You need to work with the engine that is already there and try to make it work. Altering the whole engine will take moths even years. It might be fun to imagine everything cool. But sorry to break your bubble. Not gonna happen.

--- End quote ---

AFAIK Fonline engine is quite elastic and has nothing to do with Falloot 1/2 engine.

BTW:
step 1: Think of what you want to write
step 2: Write it down in a text editor
step 3: Read what you have written
step 4: Decide if what you have written is what you wanted to say, if not go back to step 2
step 5: Send a reply on a forum.

It makes it hard to respond if you keep editing your comments every minute ;-).

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