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Future pvp theme

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Elmehdi:
I think this could work well along with a class system, yet preventing people from making powerbuilds and reduce number of alts on the server:

1) Divide all the skills into categories (simply combat and noncombat or more). It could look similar to Van Buren system:


http://img13.imageshack.us/img13/4996/characterscreenvb.png

2) An overall amount of extra skill points that you get whenever you go up a level is divided by 4 (number of skill categories) and assigned to every category.

Lets say that you get +20 skillpoints per level. It gets divided by 4 and as a result you have 5 skill points to spend in each category of skills.


http://img412.imageshack.us/img412/6332/characterscreenvbkopia.png

So the system forces you to spread your skill points more steadily. Exact proportions in which the points gets divided could vary and be determined by a class of a character. So if one is a sniper, he will get more skill points into "combat" and "stealth" categories and less into "science" and "diplomatic", but still he can't make a powerbuild totally ignoring all the skills but one or two.

Sius:
Elmehdi your suggestion counts with the actual classes right? Like I choose to be sniper and then it affects me ingame. And it follows kinda pre-defined pattern with that skillpoint distribution since you will get +x point to combat and +x point to stealth skills when you rol al sniper. But until there are more sniper types to choose from then this solves nothing. And even if there are like 5 types for each class then its still something that forces you to do something by predefined stuff. Thats nothing I would support (but maybe I got you wrong here).

I've suggested something that does not differs much from current system. You are master of your character in every way and no one is forcing you to spend point on something you completely ignore during your playtime. But as avv pointed out it might be possible to add it without drastic changes but simply with perk variety and combinations with skillpoints requirements it might work. But the way I described it you are limited only by your level ergo count of ability points you can spend on learning new tricks. If its somehow fused with perks/skillpoints then it might work but it still have to follow simple rule: you can't chose better abilities(perks) until you have chosen those weaker and low lvl ones (but again even with 84 max lvl there are only 28 choices how to develop your char).So I still think something like abilities should stand apart from anything else, maybe link it mildly with some perks/specials (such as requirements for high lvl abilities, so in order to learn ability that boosts your throwing range by +3/6/10 hexes you will have to have 110% skill + have ho! perk or something like that) but no close relations should be applied here.

Elmehdi:
The point of that idea is to make it impossible to pump all available skill points into 1 or 2 skills during the whole game. And yes – it would force people to spread points into something that might not be so useful for them. It deals only with skill points distribution and has nothing to do with perks or ability points or whatsoever. It’ like ok – you are a sniper so you will get more points into combat and stealth but you still have to choose at least two additional skills that might be less of use for you, but will make your character more universal and not PvP powerbuild.

Sius:

--- Quote from: Elmehdi on April 18, 2010, 12:03:32 AM ---The point of that idea is to make it impossible to pump all available skill points into 1 or 2 skills during the whole game. And yes – it would force people to spread points into something that might not be so useful for them. It deals only with skill points distribution and has nothing to do with perks or ability points or whatsoever. It’ like ok – you are a sniper so you will get more points into combat and stealth but you still have to choose at least two additional skills that might be less of use for you, but will make your character more universal and not PvP powerbuild.

--- End quote ---

Yes but how do you decide who is a sniper and who is a big gunner? By choosing an actual class or maybe if game will keep track of that where you put your skillpoints then it will boost that section with bonus skillpoints from other sections. But both seems  weird to me. I mean I like games with classes and such but if something like an actual class system should be introduced here then it should be way more sophisticated than just simple skillpoint distribution. And I can already see those wow/diablo comments. Anyway I think forcing people to spend points elsewhere is not the best solution. Instead we should reduce that gap between PvE and PvP. Maybe make basic combat skills accessible by anyone even that rock digging RPer. Also if you choose to roll pure dmg dealing and ignore everything else then your char should look like that. Very good dmg output but useless in everything else. And since we don't have that "else" right now, it should get it done ;).

iicca:

--- Quote from: avv on April 17, 2010, 09:59:05 PM ---
So you're saying no to classes, but then you say that the classes are already in the game. This can mean that you're against the current fonline style.

It doesn't matter what's unfalloutish. When it comes to game mechanics, being falloutish is not important because game mechanics have to work properly. Because fallout wasn't designed as multiplayer game, it's not viable to say that mechanics aren't falloutish. If you want to keep the game falloutish, it just means that we keep the same background story.

--- End quote ---

WHAT? Do you have some kind of need to always intentionally understand peoples typings wrong? If you are smart enuff you know what I ment.

Fallout is fallout becouse it is based on set of rules that you don't seem to have any knowledge of.

Try to understand that fallout will never be diablo or wow.

Don't be a smartass please.
---


About the class system. Why do you want it? What will it do better than this system we already have? Fallen earth already has classless system and it has a monthly fee. Works very well and doesn't restrict players.

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