Other > General Game Discussion
Future pvp theme
Izual:
--- Quote from: RavenousRat on April 16, 2010, 11:25:15 PM --- because FT isn't RPG, what we're playing, it's strategy, which simply made by fallout-makers.
--- End quote ---
Yes, FoT is a T-RPG, so basically we talk about strategy or tactics. If you're telling me that tactics are bad in this game, and especially in PvP, well, it's your right to disagree with me ! But again, I think improving fights wouldn't really be an issue atm.
Mars Sultan:
--- Quote from: RavenousRat on April 16, 2010, 11:11:28 PM ---JA2 1.13
--- End quote ---
+1 for taste. The combat system in JA2 had a lot of neat quirks to it, like during nighttime when your fov is SEVERELY reduced unless you're wearing goggles, and suppressive burst fire which forces you to duck your head and use action points. Items like binoculars and scopes could vastly increase your vision range to scout out the enemy before they see you, you can hop on rooftops to snipe, etc.
Although JA2 is a completely turn-based game (one of the best, I might add), some of its principles on combat and cover mechanics should be given a look if Fonline is headed in this direction.
geraioptuaer:
Quick question why haven't you used the fallout tactics models for the 3d stuff? It seems the FoT aspects such as races/customisation could be incorporated into Fonline.
Izual:
Because FoT graphics are just weird ! =o
skejwen:
FoT graphics are 2d sprites. Also they are in different angles than in Fo1/Fo2.
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