Other > General Game Discussion

Future pvp theme

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Elmehdi:

--- Quote from: Sius on April 16, 2010, 11:06:13 PM ---...

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Yeah, a character progress should consist of many little steps, not just 7/5 giant leaps forward and should last for much longer, offering a lot of possible combat specialisations - that's what I think as well  :P.

Swinglinered:

--- Quote from: Sius on April 16, 2010, 11:06:13 PM ---->
READ BEFORE YOU POST!



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I did not mean what you thought I meant.

Perhaps you should read this.

avv:

--- Quote from: Elmehdi on April 17, 2010, 01:51:31 AM ---Yeah, a character progress should consist of many little steps, not just 7/5 giant leaps forward and should last for much longer, offering a lot of possible combat specialisations - that's what I think as well  :P.

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So would these special abilities be like something beyond SPECIAL or just additional no-level related perks? Like vault city phoenix implants?

However you must remember that fonline is not only about pvp, players must be allowed to participate various activities with single char. The combat system itself should offer plently of tactical options so that to participate in pvp an adventurer character wouldn't absolutely need all pvp related perks. So if the combat system allowed players to switch stances that increase your accuracy, deploy overwatch mode, allow forced fire with explosives, have various equipment to spot your enemy first and have weapons that bear significant differencies depending on enviroment it would mean that knowledge of using all these features would be more than enough to make someone a good pvp player no matter of his build.

Sius:

--- Quote from: avv on April 17, 2010, 10:21:23 AM ---So would these special abilities be like something beyond SPECIAL or just additional no-level related perks? Like vault city phoenix implants?

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I'm thinking about it like addition to current char development features. So SPECIAL, skillpoints, perks and these passive/active abilities. Or maybe something like "class perks" but problem with perks is that even at 4x21 lvl you have only 28 choices how to develop your char and thats would lead again to giant leaps and not step by step progress.
Simply from X level and above you will get 1 ability point per level. At trainers you will be able to spend this ability point to learn new stuff. And simply follow tree structure method so low lvl and less effective abilities has to be taken first in order to unlock better and more effective ones. And this could be something for pure PvE or even RP too.

avv:
Hm not bad and these abilities would probably go along with profesions?

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