Other > General Game Discussion
Future pvp theme
Izual:
--- Quote from: Sius on April 16, 2010, 11:06:13 PM ---Well its not about chars only, environment counts here too. But I think things like that could upgrade current rock-paper-scissors PvP into something more like chess.
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Yeah, totally agreeing. Basically, fights now are : One guy gets out of cover, he stands in front of the other guy, the one that makes a critical hit the faster wins. Or the one that has one ally (even level 5) wins. You can't hold a position or defend because in the end, attack and defense are exactly the same thing : You stand up in front of another player and both of you are shooting at each other.
--- Quote from: RavenousRat on April 16, 2010, 11:11:28 PM ---But again... it's more and more becomes FT. Of couse it'll be fun to use vehicles in TC, they will use driver-alt, and other PvP-guys will shoot from the car and it'll be fun, till one guy with bazooka explode thier car, etc. It's all tactical suggestions of couse good for Pv, but [...]
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Well, nobody's talking about implementing anything from Tactics - not only Tactics got characters poses, and I got to say it's not because something isn't in Fallout 2 that it is a bad thing. The game is going to change anyway, with the 3D, and we'll get the possibility to make new poses easily.
--- Quote from: RavenousRat on April 16, 2010, 11:11:28 PM ---but.. it requires total and very very hard changes.
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Not really. It's all about : Creating the 3D graphics for the poses, and defining ToHit and Armor Class penalties or bonuses for each pose. That's not a big deal. As far as I can imagine the biggest problem here is that maybe the engine doesn't support it.
Of course all of this is imo and if someone disagrees and has arguments, I'd be happy to hear them.
RavenousRat:
--- Quote from: Izual on April 16, 2010, 11:13:29 PM ---Yeah, totally agreeing. Basically, fights now are : One guy gets out of cover, he stands in front of the other guy, the one that makes a critical hit the faster wins. Or the one that has one ally (even level 5) wins. You can't hold a position or defend because in the end, attack and defense are exactly the same thing : You stand up in front of another player and both of you are shooting at each other.
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Because it's Fallout... it's RPG in post-apocalyptic world, where you kill monster on your path with your gun, insead of sword and fireballs, etc.
And you want to make FT from fallout.
Ehh, I know, you don't even read my posts seriously, because you can't understand what I want to say, but whatever.
Izual:
I posted before reading your post, look, I edited now :P
Besides, I don't really understand all the "Fallout Tactics isn't Fallout 2" arguments. I mean, it's just about adding damn characters posing to this game. The ability to sit or to get cover. Is that awful ? Is that soo-fallout-tacticsish ?
avv:
--- Quote from: Sius on April 16, 2010, 11:06:13 PM ---Anyway I lack something like class system, diversity and combinations here. I'm not saying that you should choose your class at the beginning but you should develop as you play.
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That's one way to solve it, it would bring more clarity and meaning for people's lives. Some might feel it more restricting.
Other way is that we make so balanced pvp system that anyone with some weapon skills and knowledge with pvp can just grab an assault rifle and pose a significant threat to anyone.
--- Quote from: Izual on April 16, 2010, 11:13:29 PM ---Yeah, totally agreeing. Basically, fights now are : One guy gets out of cover, he stands in front of the other guy, the one that makes a critical hit the faster wins. Or the one that has one ally (even level 5) wins. You can't hold a position or defend because in the end, attack and defense are exactly the same thing : You stand up in front of another player and both of you are shooting at each other.
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Well fotactics was basically like chess. I know a dude is hiding behind sandbags. My teammate sets himself in overwatch mode and set his "field of view" over the sandbags. My character starts to crawl/duckwalk towards the sandbags. If the dude behind the sandbags decides to raise, he gets nailed by my overwatching teammate. If he just lies there, he gets naded by me when I get close enough. That's a victory by strategy and teamwork, not because someone rolled higher on crit table.
RavenousRat:
--- Quote from: Izual on April 16, 2010, 11:19:30 PM ---I posted before reading your post, look, I edited now :P
Besides, I don't really understand all the "Fallout Tactics isn't Fallout 2" arguments. I mean, it's just about adding damn characters posing to this game. The ability to sit or to get cover. Is that awful ? Is that soo-fallout-tacticsish ?
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This is stupid, when you encounter pack of raiders/mobsters in urban location, and when you, who played fallout, instead of starting to shot-off thier hands, etc. start to run to closes wall/barrel/junk pile, etc. for cover and they (mobster/gangster) laying on ground and there starting stupid commandos shooting at each other like in JA2, that's really really stupid for such game, but.. it's, of couse, only my opinion.
That's good for TC, because it'll be more various, alot possibilities, etc. But.. it's not falloutish, and FT was just an example, because FT isn't RPG, what we're playing, it's strategy, which simply made by fallout-makers.
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