I understand that you want to add benefit to HtH or melee skill players, because in compare of other PvP firearms skills, they have less chance to win the fight. But IMO, until they will have power armor, they will be still vulnerable.
So stop this improvement works and lets try to look at this problem from another angle. My suggestion is, that HtH and melee skill could be special kind of skill that you can use even in guarded cities against other player, with no penalty of death from guards... Like if you are in pub and you fight with your hands only because someone told you, that your wife is ugly.. I know, that you this is abusable, but instead of raising the power of this attacks, add more occasions where you can use this skills without penalties.
Your idea is really abusable and don't help HtH in combat, honestly... that's not what I have in mind.
Also, when we got power armor EVERYONE will get power armor as well, so the problem remains.
melee sneakers need silent death perk. may be de double damage bonus can be based in a sneak roll against PE.
other perks can be reworked/modified to give more advantage to melee chars (HtH evade, adrenaline rush, bonus HtH damage)
That's exactly what I suggested.
I did some PvP those days and there is absolutely no chance (got 200+ HP, x2 Toughness, Bonus HtH Attacks...).
While you do 60 DMG a small gunner do me 160 DMG. Also no knockback (maybe they got Stonewall), no cripple.
If I am stronger because the enemy is a newbie or something, he simply escape and I can't do a shit;If the enemy is stronger I'm fucked, because he can kill me while I escape.We need a rework,
SERIOUSLY.
More damage, some kind of regeneration of AP, attack and RUN, silent attacks, more damage resistance... something.
I hope not all devs share Rusty's idea that "melee is a secondary combat skill" and put this imbalance in the "
to do list"...