I like unarmed and mele builds but it feels... strange. Currently we have 3 primary types of weapons and unarmed/mele/throwing are possible only as a secondary skill that most people take just for the lulz than to actually fight with them. They might work in PvE and even then only if you have shitloads of stimpacks with you. What I would personally like if its introduced is pretty much described in
http://fodev.net/forum/index.php?topic=3681.0.
I would love "special" attacks and different fight styles depended on what have you learned and how did you mastered it as a player. I mean regular guy does not kick you same way as some badass karate matrix mindfucking monk. Imho things like avv described in his post that I've linked could be very helpful and some nice examples can be shown at close combat.
So when it comes to HtH combat I imagine it somehow like this:
- can sprint faster than others for short period of time
- can disarm enemies
- can stun enemies (knockback, knockdown, kidney/groin shot, Chuck's kick (oh wait thats insta kill)
- can blind enemies for a few seconds (sand in the eyes)
- can easily "dance" around his target without loosing APs (won't sit like a duck at one single hex)
- very hard to be knocked down or cripeled + better dodge chance
- possibility to change stances like kamikaze/cautious/normal
Kamikaze: takes 10% extra dmg but runs at 120% speed all the time and less hp you got more dmg (or critical hits) you deal
Cautious: regular speed, deals less crit hits, higher dodge chance
- can deploy many fast shots that distract enemy or single powerful blow (maybe some chance to "eat" oponents APs while you are attacking him, like -1AP with 10-30% chance to drain them per hit)
- can stab you = bleeding effect and damage over time
Also mele should recognise different builds like silent ninja killer that combines sneaking and hth combat or big dumb walking rock thats not afraid to get into cross fire or some regular bar fighter with broken beer bottle etc.
Think what you want but I would definitely like something like this ingame
.