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Author Topic: Revaluate Melee/Unarmed classes  (Read 34784 times)

Re: Revaluate Melee/Unarmed classes
« Reply #135 on: May 23, 2010, 03:37:44 am »

It seems like adding hot keys for aiming at different body parts might make it a lot easier to do HtH and Melee aimed shots right after running. Perhaps on the numberpad? You already have a hotkey for attacking, so it doesn't seem like too much of a stretch.
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pagemaster(9)
Re: Revaluate Melee/Unarmed classes
« Reply #136 on: May 23, 2010, 01:17:36 pm »

This could be a solution, but can be a little confusing...

Double click for run, press A, maybe he got too far away, so right-click for switch hit/run mode, then double click again for run, then A, then press the number...
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FischiPiSti

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Re: Revaluate Melee/Unarmed classes
« Reply #137 on: May 23, 2010, 03:57:11 pm »

It seems like adding hot keys for aiming at different body parts might make it a lot easier to do HtH and Melee aimed shots right after running. Perhaps on the numberpad? You already have a hotkey for attacking, so it doesn't seem like too much of a stretch.
http://fodev.net/forum/index.php?topic=4616.msg41911#msg41911
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Troll.
HtH suggestions: Melee: +DR(PA)
Unarmed: +AC(active sneak should boost AC as they are "less visible")
General "class" idea pool in the form of new perks with high skillrequirements: http://anarchyonline.wikia.com/wiki/Professions

LagMaster

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Re: Revaluate Melee/Unarmed classes
« Reply #138 on: May 23, 2010, 09:20:13 pm »

well in Fallout,you have the options to tell you:allways run(press shift tp walk)if you can select that than you may be run and hiting,nut walk and hitting,no?
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Re: Revaluate Melee/Unarmed classes
« Reply #139 on: May 25, 2010, 01:43:26 am »

hehe....comedy
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