Other > General Game Discussion
Stealing - serious business.
Midnight:
Actually sneak is useless with steal for the reason if someone see you steal but you are unoticed it change nothing.
But personnaly when i'm stolen by someone sneaking i don't notice anything, me the player and i don't check my inventory.
If there is a report system, you check your inventory, you see something missing you report the thievery, sneaking will be a really good help.
iicca:
--- Quote from: avv on April 15, 2010, 03:03:21 pm ---You play the role of thief but it still doesn't have to mean that the character does all the thinking for you. You succeed if you outsmart your victim, not when your character outsmarts your victim's character. It's the basic of every succesful multiplayer game that more skilled player defeats less skilled player. It shouldn't be surprising at all.
--- End quote ---
I can't really agree with you that making fonline a game like counterstrike would be a good thing. Basicly your argument is equal to zero, becouse you are suggesting that game should measure players skill. You want to rehaul the whole combat system? Right now it's all about charcter skill, it doesn't involve any player related skill other than moving around. The shooting itself isn't measured by players skill. Why should steal? And most of all, you need to think about the game engine and whats possible to do with it.
Don't take everything literally and you should try to widen your field of view becouse seems like you are walking eyes closed. This is fallout we are talking about, no counter-strike!
--- Quote from: Midnight on April 15, 2010, 03:12:36 pm ---Maybe cooldown depending on skills would be great, having high Str/End reduce time for mining. As an exemple.
Put a big cooldown on repair but make that you can use the skill with less than 200 % :/ and diminish the cooldown when you have more than 120% etc
--- End quote ---
Yeah I agree on that totally it would make sense.
bloody:
Now after wipe thief sucks, i have thief account-steal over 200, go to ncr, steal from one random guy 3 rippers and my reputation -4300, that totally sucks :o
Sius:
--- Quote from: bloody on April 15, 2010, 04:12:25 pm ---Now after wipe thief sucks, i have thief account-steal over 200, go to ncr, steal from one random guy 3 rippers and my reputation -4300, that totally sucks :o
--- End quote ---
Its well known and devs want to change it. The point is how do they change it...
Pandemon:
--- Quote from: Sius on April 15, 2010, 04:22:43 pm ---Its well known and devs want to change it. The point is how do they change it...
--- End quote ---
--- Quote from: Solar on April 15, 2010, 01:43:41 pm ---To sell an item you first have to have it in your inventory - then you have to wait until noone is anywhere near you to sell it. If anyone comes anywhere near you you then have to cancel and run away. Impractical.
To do a quest, you are reading text, you must go through several pages of text in sequence to solve this quest. You must interrupt each time someone comes anywhere near you, run away and then start all over again. Impractical.
Feature destroyer.
Stealing is low risk, high reward and in guarded cities there is nothing the victim can do but keep moving, which is increadibly inconvienient. The point of guarded cities is not to allow players to strip all items off players.
--- End quote ---
Are you sure devs want change it...? ::)
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