Other > General Game Discussion
Stealing - serious business.
Tyler:
Im with you on almost all points except no animation for stealing.Go back to NMA and look up the posts made by Jassin about all the things he stole.A good thief is successful enough without making it so we cant see him.
corosive:
how about instead of losing a shit load of rep why not have to spend time in JAIL ?! time a crafting countdown but you still get to access the town to a certain extent... its more RPGish ....
FischiPiSti:
Jail? Disguise? Hmm... I smell another brainstorm approaching..
What if... There was a command(as WIP, like: '~namechange name') to change your name temporarily. Name = appearance(imagination, rp stuff.), like in the hitman games, or the spy class from team fortress 2. The higher the steal skill, the more time you could be your alterego. Like 1 steal skill =1 second(useless). 300 steal = 300 seconds. Add a high CD ofc, and cannot be done while beeing seen->high sneak.
Effects: Picked name colored from namecolorizing for that period. Neutral NPCs(like guards) would ignore you for that period. The thief can go into low rep towns this way, for a maximum of 300 seconds, to well..steal stuff, before he is discovered and hunted down. zOMG just think of teh possibilitys PvP wise, teh chaos :O Factions need a password because nobody could be trusted. With high sneak, it would mean the perfect scout.
As for jailing: Based on the idea i brought up a few posts ago, when guards chase the thief unarmed shouting stop thief, if they catch and kill them, they would respawn in a jail area.
Whaddayathink?
I should have been a game designer.. XD
avv:
--- Quote from: FischiPiSti on April 18, 2010, 03:02:51 am ---Whaddayathink?
--- End quote ---
Skill% determining cooldown instead of pure success rate sounds much more feasible in this case.
Neuromancer:
--- Quote ---There is a pattern here: hardcore games like this start out great, but then the devs start listening to suggestions like, "Oh just put a little bit more restriction on PVP", or "Oh, just give us a little more of a tutorial", or "Just make thieving a little bit harder, just this once".
"Dumbing down" comes in small bite-sized pieces, that don't seem to harm anything at first, then 5 years later you realize your game has morphed into care-bear land, and the excitement is gone. Remember how you boil a frog alive? Try to throw it in boiling water and it will jump out. Turn up the heat slowly, degree by degree, and the frog will never notice until its dead.
--- End quote ---
That's ... about stealing ... about nerfing big guns ... about sneaking ... about ... first aid etc. etc. etc. ...
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