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Author Topic: (report) shotguns in pvp-useless  (Read 29843 times)

Re: (report) shotguns in pvp-useless
« Reply #105 on: April 20, 2010, 06:01:23 pm »

I like this idea (and actually any idea) that would somehow make shotguns better and more popular.
Ehh, I giving the link 2nd time at this thread:
http://fodev.net/forum/index.php?topic=3416.0

Really, if make other 12ga ammo at SG1/2 and SG2/3 which requires HQ materials, noobs won't waste it on PvE much. Because it's impossible to make weapon more stronger than usual weapon by only lack of "range". If you'll make flamer imba, because it has low range, then it'll be an excellent PvE weapon, because you don't need range there. That's why adv. 12ga shells must be expensive.
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Re: (report) shotguns in pvp-useless
« Reply #106 on: April 20, 2010, 09:17:28 pm »

Yeah but on your thread i don't think putting many ammo types will help and -40DR it's seriously too much, it would be more deadly than 2mm ec :/

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Re: (report) shotguns in pvp-useless
« Reply #107 on: April 20, 2010, 09:19:15 pm »

Yeah but on your thread i don't think putting many ammo types will help and -40DR it's seriously too much, it would be more deadly than 2mm ec :/


1st: It's not my thread. ;p

2nd: I just wanted to show that crafting such shells must be pain in ass, so it will be used only in PvP.
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Re: (report) shotguns in pvp-useless
« Reply #108 on: April 20, 2010, 09:24:01 pm »

Why? Stats given (those i gave not a ridiculous -40%) are more or less the same as .44 and the magnum have almost the same stats than high tier shotgun, minus the explode issue, and they are clearly not overpowered.
So why metal slug ammo would be harder to make than a workbench, fire&arms and normal components.
Maybe 1 metal part and 9 gunpowder, don't think it would be unreasonnable. Or maybe 2 metal parts.
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Bulldog

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Re: (report) shotguns in pvp-useless
« Reply #109 on: April 22, 2010, 05:22:14 pm »

What more can I say? Some armor piercing ammo or something like that would be an awsome idea, cause although some DEV's say that shotguns are in between the avenger and a minigun (which are actually not, due to the BRD and the point blank range shooting and simply range). But hell, the DEV's don't play the game, I guess they've never faced a Minigunner in a CA with 150+hp dealing like 60-110 damage to you wearing a CA with a pancor dealing 30-60 damage to them.
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English is not my native language, go easy on me.

Solar

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Re: (report) shotguns in pvp-useless
« Reply #110 on: April 22, 2010, 07:15:05 pm »

Quote
But hell, the DEV's don't play the game

I'm level 21 already :/ That doesn't change the mathmatical fact of how average damage a pancor does.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: (report) shotguns in pvp-useless
« Reply #111 on: April 22, 2010, 07:32:20 pm »

I'm level 21 already :/ That doesn't change the mathmatical fact of how average damage a pancor does.

So it's not an issue of damage. Then why aren't people using them?
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Re: (report) shotguns in pvp-useless
« Reply #112 on: April 22, 2010, 07:41:50 pm »

So it's not an issue of damage. Then why aren't people using them?
Pancor Jackhammer don't have his bullets spread on distance, so point-blank shot = shot at max distance. It's more powerful than P90C at non-close distance.
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Solar

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Re: (report) shotguns in pvp-useless
« Reply #113 on: April 22, 2010, 07:57:29 pm »

So it's not an issue of damage. Then why aren't people using them?

Perks don't suit it. Sniper and Minigunners have their perfect perks as force multipliers, Shotguns don't.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

vedaras

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Re: (report) shotguns in pvp-useless
« Reply #114 on: April 22, 2010, 08:38:20 pm »

Perks don't suit it. Sniper and Minigunners have their perfect perks as force multipliers, Shotguns don't.


perk accurate doesnt suite for shotguns, since they are close distance and always 95% anyway and knockback or knockdown would be the perk they need: >

gordulan

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Re: (report) shotguns in pvp-useless
« Reply #115 on: April 22, 2010, 09:05:51 pm »

well, the kids (noobs on lvl 1-3) need a gun they can hit easily with, even with a low skill, just so that they have a chance to survive leveling, and besides, nobody uses the normal shotgun after they hit a skill level of 150% and up, but all other shotguns should be changed, let the noobs have their double barelled "widowmaker"
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Bulldog

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Re: (report) shotguns in pvp-useless
« Reply #116 on: June 12, 2010, 12:16:53 am »

Been away for a while, read some change logs, noticed some weapon changes (feel glad a bit), anyone willing to improve the high tier shotguns by any chance? ;) I think it's a reasonable price for such low range blah-blah, the ones following this thread are already aware of my opinion and the players’ arguments for and against implementing this feature.  ::)
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English is not my native language, go easy on me.

kraskish

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Re: (report) shotguns in pvp-useless
« Reply #117 on: June 12, 2010, 03:40:45 am »

As Retrogator said, the shotguns should have the same damage but spread burst similar to rocket launcher xd of course less damage to make it balanced. it would be a nice feature
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vedaras

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Re: (report) shotguns in pvp-useless
« Reply #118 on: June 12, 2010, 08:54:19 am »

I have a suggestion. While description of jackhammer says: "The Jackhammer, despite its name, is an easy to control shotgun, even when fired on full automatic. The popular bullpup design, which places the magazine behind the trigger, makes the weapon well balanced & easy to control." So this weapon is pretty much nerfec comparing to f2, and description says its well balanced and easy to control, why not to make it Min ST 2 for example. I think this could result in good lucky burster with jackhammer build, and it would be good since neither huge perception or sg skill would be needed :> what you think?

C47

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Re: (report) shotguns in pvp-useless
« Reply #119 on: June 12, 2010, 09:22:42 am »

We can add blue shells crafted from hq min. With more dmg from it.
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