fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 23, 2024, 01:57:56 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 2 3 [4] 5

Author Topic: What's with the instakill crits?  (Read 8828 times)

vedaras

  • King of the wasteland
  • Offline
Re: What's with the instakill crits?
« Reply #45 on: April 11, 2010, 08:58:46 pm »

For snipers, enemy has to be far away (40+ hex) to shoot first, less than this, BG probably will throw you on the ground with a bazooka.

so same as i said, you are same dangerous just in close distance you are more vurnerable, but all characters are more vulnerable in close distance so this can hardly be even counted.

Solar

  • Rotator
  • Offline
Re: What's with the instakill crits?
« Reply #46 on: April 11, 2010, 08:59:06 pm »

Yeah :D I placed today 229-HP hit with a desert eagle (84% deterioration) - not into creature, but the other player. Feel the power!

Solar, the problem is that you nerfed bigguns (decreased their range DECISIVELY, as 5-10hex range is a lot, decreased DMG adjust in AP ammo, made 5mm ammo/rockets/223 ammo more time-consuming to craft) and at the same time, you brought back instakills (which is a shitty idea but I told it long ago)... is that what you call balancing things? Wrong, dude, you'll now receive opposite whine (SG too powerful, BG nerfed) and it's true.

Hm, it was only -5 range, damage reduction was very minor (simply to make the jhp/ap cross at the right point, 5mm and .223 are much faster to craft now ... and I dislike instakills as much as the next person :P

BG are still fine, eye shots are currently too good. No need to panic.


Also, there should be no change to knockouts stacking.
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

_Youkai_

  • Breaking your dreams!
  • Offline
Re: What's with the instakill crits?
« Reply #47 on: April 11, 2010, 09:03:52 pm »

you are same dangerous just in close distance
Not true. If you are talking about SGs tha use SMG, p90s could be. But not sniper who has to aim twice.
Logged
Re: What's with the instakill crits?
« Reply #48 on: April 11, 2010, 09:05:26 pm »

Why hunting rifle? You can do it with Desert Eagle, looks cool and like in movie! +you don't need to waste .223 ammo! And if you die, you can go to mine 1 time and craft the pistol again, then get 8 .44 FMJ and leather jacket from a tent and go again kill someone.

this makes perfect sense and make more dynamic into the game. So dont just ignore a wastelander with a DE in his hand

maszrum

  • Soldiers of Thunderstorm
  • Offline
Re: What's with the instakill crits?
« Reply #49 on: April 11, 2010, 09:09:46 pm »

last critical tablewas quite balanced, add more bypasses and will be perfect, dont know why you guys changed that table
we have to much lotery in pvp now dont mention about 35hex range of avenger ! theoretically is not that much, only 5 hex but in practice, it is really very much


today my team mate(avenger+2xbrd) shooted to one sniper in combat armor, form about 25hex and did him 30 and 55 dmg , after that he got instant kill, wtf ?
and that wasnt a open space! dont want to imagine how that will look in open place 56hex sniper vs bigguner :o
« Last Edit: April 11, 2010, 09:20:02 pm by maszrum »
Logged
Re: What's with the instakill crits?
« Reply #50 on: April 11, 2010, 09:16:57 pm »

Well maybe because

Quote
(...) BG are still fine, (...)

You make me laugh, Solar. You keep telling all things are fine, when they aren't.

vedaras

  • King of the wasteland
  • Offline
Re: What's with the instakill crits?
« Reply #51 on: April 11, 2010, 09:30:37 pm »

Not true. If you are talking about SGs tha use SMG, p90s could be. But not sniper who has to aim twice.

man thats how the game should be. Who shoots fast, who shoots better (crippling right limb /knocking out or other shit depending on situation) wins. In other words better player wins. Now instant kills wins not players and that sucks completely. Watch red dot videos, they kill at least triple more people than they lose playing mostly with snipers and their videos are made prewipe. What will be now?
« Last Edit: April 11, 2010, 10:09:22 pm by vedaras »
Logged

maszrum

  • Soldiers of Thunderstorm
  • Offline
Re: What's with the instakill crits?
« Reply #52 on: April 11, 2010, 09:44:45 pm »

Quote
What will be now?

if they making team with only snipers.. probably will be no fights, 8xsnipers vs mixed team is IMBALANCE
Logged

Solar

  • Rotator
  • Offline
Re: What's with the instakill crits?
« Reply #53 on: April 11, 2010, 09:54:06 pm »

Well maybe because

You make me laugh, Solar. You keep telling all things are fine, when they aren't.

Odd, I remember saying

Quote
eye shots are currently too good

Having said that, just looking at the stats its not as sniper-centric as I imagined it would be. Eye shots are still too good in my opinion though :P
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: What's with the instakill crits?
« Reply #54 on: April 11, 2010, 10:01:46 pm »

In your opinion ?
Sorry but i must ask. How much time you have to play this game in unguarded cities ?
Logged
Avatar: Equality of rights for ghouls!

JovankaB

  • Guest
Re: What's with the instakill crits?
« Reply #55 on: April 11, 2010, 10:06:07 pm »

I think it would be better (and more interesting) if eye shots were 2 times harder, and generally used as the shot of last resort (-120% instead of -60% to hit for example)
Logged
Re: What's with the instakill crits?
« Reply #56 on: April 11, 2010, 10:09:27 pm »

Having said that, just looking at the stats its not as sniper-centric as I imagined it would be. Eye shots are still too good in my opinion though :P

What's the damage multiplier for eyes and head compared to the arms and legs, out of curiosity?


And I think that if you make any aimed shot reliably do more damage, that's the one people are always going to pick.

Way I see it, eyes should be a bigger gamble. There's a much lower chance you'll get a good crit, but when you do you blow his head off. Legs and torso are more reliable, but less damage potential.
« Last Edit: April 11, 2010, 10:14:24 pm by Badger »
Logged

vedaras

  • King of the wasteland
  • Offline
Re: What's with the instakill crits?
« Reply #57 on: April 11, 2010, 10:14:54 pm »

I think it would be better (and more interesting) if eye shots were 2 times harder, and generally used as the shot of last resort (-120% instead of -60% to hit for example)

that wouldnt work, still ghoul with 1 melee damage would have a possibility to instant kill you, that doesnt look very well.

Solar

  • Rotator
  • Offline
Re: What's with the instakill crits?
« Reply #58 on: April 11, 2010, 10:20:11 pm »

In your opinion ?
Sorry but i must ask. How much time you have to play this game in unguarded cities ?

I suppose in some sense I've just seen all TC from the last week ;)

What's the damage multiplier for eyes and head compared to the arms and legs, out of curiosity?


And I think that if you make any aimed shot reliably do more damage, that's the one people are always going to pick.

Way I see it, eyes should be a bigger gamble. There's a much lower chance you'll get a good crit, but when you do you blow his head off. Legs and torso are more reliable, but less damage potential.

All those things are identical to f2 tables, pretty sure they're on the vault somewhere.
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

maszrum

  • Soldiers of Thunderstorm
  • Offline
Logged
Pages: 1 2 3 [4] 5
 

Page created in 0.108 seconds with 25 queries.