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Author Topic: What's with the instakill crits?  (Read 9199 times)

Re: What's with the instakill crits?
« Reply #60 on: April 11, 2010, 10:22:30 pm »

Eyeshots take like 7 ap, you make it even harder to do all that will happen is people will have more skills into sg and less in a secondary capacity and it's already pretty even with bursters. 2 bursts take the same ap as one aimed shot more or less and the aimed shot has at most 65% chance to crit then a 1/5 chance to insta kill, while 2 bursts will usually make hotdog meat out of anyone.
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Re: What's with the instakill crits?
« Reply #61 on: April 11, 2010, 10:28:40 pm »

http://falloutmods.wikia.com/wiki/Critical_hit_tables ?

Wow, is this the one we're using? x3 is the minimum damage multiplier on a critical hit? Up to x8 damage? Is this definitely correct?

Compare it to vanilla, where the lowest is x1.5, and only the best eyecrits are getting x4 damage.

Damn. Crits are a powerhouse.

Edit: Disregard this, I am an idiot.
Quote
Damage multiplier
This is divided by 2, so a value of 3 does 1.5x damage, and 8 does 4x damage.
« Last Edit: April 11, 2010, 10:33:26 pm by Badger »
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vedaras

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Re: What's with the instakill crits?
« Reply #62 on: April 11, 2010, 10:31:19 pm »

http://falloutmods.wikia.com/wiki/Critical_hit_tables ?

your table looks like shit man. Here is right table
damn cant post link for some reason :D
its fallout.wikia.com/wiki/critical_hit just paste this link for official f2 crit hit table

« Last Edit: April 11, 2010, 11:07:09 pm by vedaras »
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Re: What's with the instakill crits?
« Reply #63 on: April 11, 2010, 10:41:45 pm »

People are also forgetting that for an eye shot to land your opponent must be facing you.
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Re: What's with the instakill crits?
« Reply #64 on: April 11, 2010, 10:46:02 pm »

that's not even the right table
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Re: What's with the instakill crits?
« Reply #65 on: April 12, 2010, 12:30:16 am »

fallout wikia crit table is so so but falloutmods is more accurate - but for creatures mostly

the dam multiplayers are right , the resft of effect was change - how - we dont know part the few things that been said here already...
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mikq2

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Re: What's with the instakill crits?
« Reply #66 on: April 12, 2010, 10:47:53 am »

Ye, uber ghouls with desert eagles don't give a sh1t how much hp you have and armor you wear :)

I was thinking they should've barely hold few kilo's of steel in their rotten hands... :|
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FischiPiSti

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Re: What's with the instakill crits?
« Reply #67 on: April 12, 2010, 04:27:16 pm »

I'd like to see fewer damage multipliers, more crippled limbs, more severe penalties to hit the eyes, and crits that ignore a portion of the armor, but never bypass it completely.

I believe that the different called shots should be made more useful overall. Eyes is clearly "the way to go" in the first two Fallout games. It shouldn't just be a "well, duh" choice. Limb crippling should be more common, IMO. Blinding should also have even more dramatic penalties, but the chance to hit the eyes should be reduced even more.

+1

Tho i dont have a problem with multipliers, as long its not instant kills(like it is now)
I totally disagree with making 1/3 dmg, and that is because you'll hit someone with 9 burst and he'll run away with full metal jacketed torso laughing at you so you lost all your ammunition.

Fonline is third type
3) You can die very quickly, but you must go to mines, craft and heal for hours to regain full battle condition.

If you ask me I don't like it either but ... what can I do?
Thats a different question...Other games have ways to snare/root them easily for a limited time, here you can cripple them permenantly. The first version involves using skills, the other, pure luck.

And weapons are OP, skill should play a crucial role in DMG calculation imo, even tho that imbalances low lvl vs high level players. I support 1/3 dmg for all weapons as long as high skill compensates by a dmg bonus.

I think it would be better (and more interesting) if eye shots were 2 times harder, and generally used as the shot of last resort (-120% instead of -60% to hit for example)
Whoa, not good. INT is OP on its own imo, i...err my character has 3 INT(yeah :( ...but it fun  ;D) and its hard enough to raise skills above 100  :-\
High INT should have lesser bonuses for combat skills...
Damn im offtopic again, doh >_<
« Last Edit: April 12, 2010, 05:07:20 pm by FischiPiSti »
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avv

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Re: What's with the instakill crits?
« Reply #68 on: April 12, 2010, 07:05:19 pm »

What has to be noted when reworking these crit tables and combat in general is that they has to be balanced for everybody, not just for powerbuilds. One main reason why players don't want to pvp is that too great deal of effectiveness lies in character's abilities. If some character has some cha so that he can do some quests and talk to npcs, some outdoorsman so that he can explore the world and a strong back perk so that he can carry more nice loot, it doesn't pay off in combat.  So every player has to make decision between luxury and combat effectiveness. This keeps the playerbase divided, pvp oriented guys pick only perks that provide only pvp advantage, those who wish to explore pick luxury perks along with pvp perks.
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Re: What's with the instakill crits?
« Reply #69 on: April 20, 2010, 01:50:50 am »

    
Re: What's with the instakill crits?

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Re: What's with the instakill crits?
« Reply #70 on: April 20, 2010, 03:20:39 am »

Looking the crit table i understand now why i always got knockout or down by PKs and have no opportunity to fight back :/
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