http://falloutmods.wikia.com/wiki/Critical_hit_tables ?
Damage multiplierThis is divided by 2, so a value of 3 does 1.5x damage, and 8 does 4x damage.
I'd like to see fewer damage multipliers, more crippled limbs, more severe penalties to hit the eyes, and crits that ignore a portion of the armor, but never bypass it completely.I believe that the different called shots should be made more useful overall. Eyes is clearly "the way to go" in the first two Fallout games. It shouldn't just be a "well, duh" choice. Limb crippling should be more common, IMO. Blinding should also have even more dramatic penalties, but the chance to hit the eyes should be reduced even more.
I totally disagree with making 1/3 dmg, and that is because you'll hit someone with 9 burst and he'll run away with full metal jacketed torso laughing at you so you lost all your ammunition.Fonline is third type3) You can die very quickly, but you must go to mines, craft and heal for hours to regain full battle condition.If you ask me I don't like it either but ... what can I do?
I think it would be better (and more interesting) if eye shots were 2 times harder, and generally used as the shot of last resort (-120% instead of -60% to hit for example)