I'd like to see fewer damage multipliers, more crippled limbs, more severe penalties to hit the eyes, and crits that ignore a portion of the armor, but never bypass it completely.
I believe that the different called shots should be made more useful overall. Eyes is clearly "the way to go" in the first two Fallout games. It shouldn't just be a "well, duh" choice. Limb crippling should be more common, IMO. Blinding should also have even more dramatic penalties, but the chance to hit the eyes should be reduced even more.
+1
Tho i dont have a problem with multipliers, as long its not instant kills(like it is now)
I totally disagree with making 1/3 dmg, and that is because you'll hit someone with 9 burst and he'll run away with full metal jacketed torso laughing at you so you lost all your ammunition.
Fonline is third type
3) You can die very quickly, but you must go to mines, craft and heal for hours to regain full battle condition.
If you ask me I don't like it either but ... what can I do?
Thats a different question...Other games have ways to snare/root them easily for a limited time, here you can cripple them permenantly. The first version involves using skills, the other, pure luck.
And weapons are OP, skill should play a crucial role in DMG calculation imo, even tho that imbalances low lvl vs high level players. I support 1/3 dmg for all weapons as long as high skill compensates by a dmg bonus.
I think it would be better (and more interesting) if eye shots were 2 times harder, and generally used as the shot of last resort (-120% instead of -60% to hit for example)
Whoa, not good. INT is OP on its own imo, i...err my character has 3 INT(yeah

...but it fun

) and its hard enough to raise skills above 100
High INT should have lesser bonuses for combat skills...
Damn im offtopic again, doh >_<