hey Marcus, so who you want to be  ?First of all these changes had no raison to be, that were it not for you and you and all of you. Because if the city has no permanent citizens , it's poor and no one will come to that city (even to conquer it), especially if there is no raw minerals , but it will be good place for gangs 
Second, none of the cities will not be able to develop if there wouldn't  be skilled workers, manufacturers. 
Here are my proposals for education reform FOThere are 13 professions that you can develop, each of it you can expand to 6 lvl, then you become a master of the profession, but you can also learn a few profession  in not full form. For example, to become a Small gun Master you need to expand the specialization of SG 4 lvl  and  1 lvl of Minesweeper and Engineer specialization.
Small Gun Master - crafting only SG [not ammunition]
4 SG 
1 Sapp 
1 Eng 

Main skill 
Small gun 
Main Stats 
Perception 8 
Lvls: 
1st Sg - 40% 
2nd Sg - 80% + 1 Eng 
3rd Sg - 120% + 1 Expl 
4th Sg - 160% (gassus rifle, etc.). 
Big Gun Master - crafting only BG [not ammunition]
4 BG 
1 Sapp 
1 Eng 

Main skill 
Big Gun 
Main Stats 
Strength 6 
Lvls: 
1st Bg - 40% 
2nd Bg - 80% + 1Expl 
3rd Bg - 120% 1 Eng 
4th Bg - 160% (Bozzar etc.). 
Energy Weapon Master crafting only EW [not ammunition]
4 EW 
1 Eng 
1 Sapp 

Main skill 
Energy weapon 
Main Stats 
Intelligence 5 
Lvls: 
1st Ew - 40% 
2nd Ew - 80% 1 Expl 
3rd Ew - 120% 1 Eng 
4th Ew - 160% (YK42B Pulse Rifle, etc.). 
Sapper Master - crafting grenades, TNT etc. He is able to blow up every building or caves. 
4 Sapp 
1 Min 
1 Eng 

Main skill 
Traps 
Main Stats 
Luck 8 
Lvls: 
1st Traps - 40% 
2nd Traps - 80% + Lvl 1 Min 
3rd Traps - 120% + Lvl 1 Eng 
4th Traps - 160% (TnT Cave, etc.). 
 Engineer Master- crafting mechanisms needed to create weapons ,vehicles and robots 
4 Eng 
1 Met 
1 Sapp 

Main skill 
Science, Repair 
Main Stats 
Intelligence 7 
Lvls: 
1st Sci -  40% Rep- 40% 
2nd Sci - 60% Rep - 60% + Lvl 1 Met 
3rd Sci -  80% Rep - 80% + Lvl 1 Expl 
4th Sci -  100% Rep - 100% (VB-02 VTOL Assault robot, etc.). 
Master Miner - brings out all the raw materials ,iron minerals plutonium etc. 
4 Min 
1 Sapp 
1 Eng 

Main skill 
Melee Weapons 
Main Stats 
Strength 8 
Lvls: 
1st Mw - 40% 
2nd Mw - 80% + Lvl 1 Expl 
3rd Mw - 120% + Lvl 1 Eng 
4th Mw - 160% (gold high quality coal iron, etc.). 
Metallurgist Master - converts raw materials extracted by a miner in the metal parts with different sizes depending on the needs 
4 Met 
1 Min 
1 Sapp 

Main skill
Repair 
Main stat 
Endurance 7   
Lvls: 
1st Rep. - 40% 
2nd Rep. - 80% + Lvl 1 Min 
3rd Rep. - 120% + Lvl 1 Expl 
4th Rep. - 160% (High quality steel alloys, etc.). 
Armor Master produces all kind of armors : leather armor, power armor etc 
4 Arm 
1 Eng 
1 Met 

Main skill 
Science 
Main stat 
6 Agility 
Lvls: 
1st Sci - 40% 
2nd Sci - 80% + Lvl 1 Met 
3rd Sci - 120% + Lvl 1 Eng 
4th Sci - 160% (APA MKIII mkII, etc.). 
Ammo Master - produces ammunition for all kinds of weapons and fuel for vehicles  
1 Sg 1 Bg 
1 Ew 1 Met 
1 Sapp 1 Eng 

Main skill 
Science, Melee Weapons, Energy Weapons, Small Gun, Big Gun, Repair, Traps 
Main Stats 
Endurance Strength 9 Intelligence 7 8 Luck 8 Perception 8 
Lvls: 
1st Lvl 1 Met +  Lvl 1 Sapp 
2nd Lvl 1 Eng 
3rd Lvl 1 Sg 
4th Lvl 1  Bg + Lvl 1 Ew (auto fuel gassus bozzar ammo, etc.). 
Architect Master - He builds buildings :p
4 Arch 
1 Met 
1 Carp 

Main skill 
Repair 
 Main Stat 
Strength 9 
Lvls: 
1st Rep. - 40% 
2nd Rap - 80% + Lvl 1 Carp 
3rd Rep. - 120% + Lvl 1 Met 
4th Rep. - 160% (the big houses like town hall in VC, etc.). 
 Carpenter Master- collect wood, and constructs various furniture 
4 Carp 
1 Arch 
1 Met 

Main skill 
Outdoorsman 
Main stat 
Endurance Strength 5 Agility 7 8 
Lvls: 
1st Out - 40% 
2nd Out - 80% + Lvl 1 Arch 
3rd Out - 120% + Lvl 1 Eng 
4th Out - 160% (mkII worktable, high quality wood, etc.). 
Doctor Master - almost without change 
4 Doct 
1 Trap 
1 Eng 

Main skill 
First Aid, Doctor 
Main stat 
Intelligence 9 
Lvls: 
1st First - 60% Doct - 20%  
2nd First -80% Doct - 40% + Lvl 1 Farm 
3rd First - 100% Doct - 60% + Lvl 1 Eng 
4th First - 120% Doct - 80% (super simpack advance ducks) 
Trapper Master - a character who is responsible for farms and processing all kinds of vegetables, fruits and herbs pets (dogs brahmins wild geckos etc.) 
4 Trap 
1 Carp 
1 Sg or 1 Bg or 1 Ew 

Main skill 
Outdoorsman First Aid 
Main stat 
Endurance 6 Perception 7 
Lvls: 
1st Out - 60% First  - 20% 
2nd Out - 80%  First - 40% + Lvl 1 Carp 
3rd Out - 100% First - 60% + Lvl 1 Sg or Gd or in 
4th Out - 120% First - 80% (high quality fiber etc) 
I lvl - specialization 10 / hour [Minerals] 1 of lvl I  /2 hour  [weapons, armor] 100 of ammunition per hour  (divide by 10 for rockets )
II lvl specialization - 30 / hour [Minerals] 2 of lvl I and 1 of lvl  II / 2  hour  [weapons, armor] 200 of ammunition per hour 
III lvl specialization - 50 / hour [minerals] and 3 of lvl I, 2 of lvl II and  1 of lvl III  / 2 hour [weapons, armor] 300 of ammunition per hour 
IV lvl specialization - 100 / hour [Minerals]  4 of lvl I, 3 of lvl II, 2 of lvl III, and 1 of lvl  IV / 2 hour [weapons, armor, furniture, medicines (x 5) ] 500 of ammunition per hour 
I lvl specialization  architect and engineer - 1 of lvl I  / 3 day [



II lvl specialization architect and engineer - 2 of lvl I and 1 of lvl  II / 3 day



III lvl  specialization architect and engineer - 3 of lvl I, 2 of lvl II and  1 of lvl III  / 3 day

