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Author Topic: KerUr's FOnline Vision  (Read 14850 times)

Nice_Boat

  • I shot a man in Reno just to watch him die.
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Re: KerUr's FOnline Vision
« Reply #30 on: April 04, 2010, 11:56:50 pm »

<Rant>
<Rage>
Another "elite RPG player". God, I hate this bunch. Can't you friggin' understand that there be no friggin' rpg game without a friggin' rpg-oriented playerbase? You could have an rpg game using IRC channel without any rules. You could use DnD 3rd edition to resolve combat. You could write a MUD to make it more streamlined. Finally, you could build something like FOnline. But it's still a stupid engine and a stupid set of rules. How it's used is determined by players. If they behave out of character (and trust me, with an open registration system they will), there's fuck-all you can do. Longer craft times won't help. Shorter craft times won't help. Changing travel time won't help. No amount of game mechanics added or removed is going to change shit because RPG IS NOT ABOUT MECHANICS. If you actually had anything to do with real roleplaying, you'd understand that. The only thing devs could do about it would be stringent moderation and bans for acting out of character. Guess how big the playerbase would be then.

You want to have your Fallout rpg experience with your friends on 2238? Fine, do so, just don't cry here if someone who doesn't care mows you down with his automatic rifle or even a friggin' cannon. You want your-own-purist-postapo-trueRPG? Start a pen-and-paper Neuroshima group, cause you won't find any of it in an MMO game, ever. Not because of the devs, but because it comes with the "massive" aspect of the genre.

Oh, and where I play pen-and-paper we don't act out every shitty little detail, like describing how exactly do we dig out metal for our guns and trade some of it for wood. That's what a bad gamemaster or bad mechanics would force on you. It's the same with an online game. Less bullshit, more choices and more suspense is the general rule of a thumb, especially with an RPG game. You want it the other way around. You want grind. You want to replicate every shitty trivial little detail of the real-world in a game that exists solely because people want to take a break from shitty trivia they deal with on a daily basis in their lives. That's why most guys here are telling you your idea sucks. Deal with it - and be thankful, they're actually preventing you from wasting your effort ever again. You're obviously a very creative individual, so if you did something that wouldn't go against "human nature" it could really prove useful instead of reviving the "roleplayer vs powergamer" dispute.
</Rage>

As far as the new crafting system is concerned - I'm in love with it. It preserves the post-apo setting by keeping resources limited, but it introduces suspense to the gathering process. It makes every trip to the mine a game of cat and mouse. That, ladies and gentlemen, is the way to go. It's not realistic, but it's streamlined and it's a set piece of the post-apo genre. Unlike grind, it doesn't break the mood. And roleplaying is all about mood - so quit bitching, start up your favourite Lustmord album and ENJOY. It's what this game is for.
</Rant>
« Last Edit: April 05, 2010, 12:18:05 am by Nice_Boat »
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KerUr

  • Jestem roztańczonym pyłem tego świata! - Tyler Dur
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Re: KerUr's FOnline Vision
« Reply #31 on: April 05, 2010, 12:22:28 pm »

<Rant>
<Rage>
Another "elite RPG player". God, I hate this bunch. Can't you friggin' understand that there be no friggin' rpg game without a friggin' rpg-oriented playerbase? You could have an rpg game using IRC channel without any rules. You could use DnD 3rd edition to resolve combat. You could write a MUD to make it more streamlined. Finally, you could build something like FOnline. But it's still a stupid engine and a stupid set of rules. How it's used is determined by players. If they behave out of character (and trust me, with an open registration system they will), there's fuck-all you can do. Longer craft times won't help. Shorter craft times won't help. Changing travel time won't help. No amount of game mechanics added or removed is going to change shit because RPG IS NOT ABOUT MECHANICS. If you actually had anything to do with real roleplaying, you'd understand that. The only thing devs could do about it would be stringent moderation and bans for acting out of character. Guess how big the playerbase would be then.

You want to have your Fallout rpg experience with your friends on 2238? Fine, do so, just don't cry here if someone who doesn't care mows you down with his automatic rifle or even a friggin' cannon. You want your-own-purist-postapo-trueRPG? Start a pen-and-paper Neuroshima group, cause you won't find any of it in an MMO game, ever. Not because of the devs, but because it comes with the "massive" aspect of the genre.

Oh, and where I play pen-and-paper we don't act out every shitty little detail, like describing how exactly do we dig out metal for our guns and trade some of it for wood. That's what a bad gamemaster or bad mechanics would force on you. It's the same with an online game. Less bullshit, more choices and more suspense is the general rule of a thumb, especially with an RPG game. You want it the other way around. You want grind. You want to replicate every shitty trivial little detail of the real-world in a game that exists solely because people want to take a break from shitty trivia they deal with on a daily basis in their lives. That's why most guys here are telling you your idea sucks. Deal with it - and be thankful, they're actually preventing you from wasting your effort ever again. You're obviously a very creative individual, so if you did something that wouldn't go against "human nature" it could really prove useful instead of reviving the "roleplayer vs powergamer" dispute.
</Rage>

As far as the new crafting system is concerned - I'm in love with it. It preserves the post-apo setting by keeping resources limited, but it introduces suspense to the gathering process. It makes every trip to the mine a game of cat and mouse. That, ladies and gentlemen, is the way to go. It's not realistic, but it's streamlined and it's a set piece of the post-apo genre. Unlike grind, it doesn't break the mood. And roleplaying is all about mood - so quit bitching, start up your favourite Lustmord album and ENJOY. It's what this game is for.
</Rant>

Thanks for your opinion ^^

You are uBER player ... and one of the "simple" man.
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Nice_Boat

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Re: KerUr's FOnline Vision
« Reply #32 on: April 05, 2010, 12:39:25 pm »

You are uBER player ... and one of the "simple" man.

Yeah, I powergame... so what? It's a game, I accept its realities and enjoy winning. You get people like that in real life and fiction too. Hey, some of them are even psychos, just like my character and my little gang.

A simple man? That may be, but hearing about this from the mouth of a person oblivious to the limitations imposed by the genre, platform and target audience is somewhat funny and hard to be treated seriously.

KerUr

  • Jestem roztańczonym pyłem tego świata! - Tyler Dur
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Re: KerUr's FOnline Vision
« Reply #33 on: April 05, 2010, 02:37:57 pm »

Yeah, I powergame... so what? It's a game, I accept its realities and enjoy winning. You get people like that in real life and fiction too. Hey, some of them are even psychos, just like my character and my little gang.

A simple man? That may be, but hearing about this from the mouth of a person oblivious to the limitations imposed by the genre, platform and target audience is somewhat funny and hard to be treated seriously.

Simple, beacuse you dont need too much to be happy (in game) but your last post.... ehhhh I had nothing to say about you now

Good luck and play hard, if you like that
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Re: KerUr's FOnline Vision
« Reply #34 on: April 05, 2010, 03:12:07 pm »

Is the  playerbase that make a great Rpg experience.
Quote
RPG IS NOT ABOUT MECHANICS... and where I play pen-and-paper we don't act out every shitty little detail, like describing how exactly do we dig out metal for our guns and trade some of it for wood. That's what a bad gamemaster or bad mechanics would force on you

I full agree.
If you want a good rpg experience in fo 2238 I suggest you to band with a gang of roleplayer and think everyone other pc as a possible raider.
 

 
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KerUr

  • Jestem roztańczonym pyłem tego świata! - Tyler Dur
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Re: KerUr's FOnline Vision
« Reply #35 on: April 05, 2010, 03:30:07 pm »

I full agree.
If you want a good rpg experience in fo 2238 I suggest you to band with a gang of roleplayer and think everyone other pc as a possible raider.
 

"Gang" isn't the answer on your knowledge about, mining, metallurgy etc, professions in the game are !!!

But never mind, I accept that you have other opinion and thats all

Good luck


What are You guys thinking about :
- new countries
- new form of war and military forces
- new citizen idea

maybe after that more cities, will have more nonNPC citizens
« Last Edit: April 05, 2010, 03:42:12 pm by KerUr »
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Re: KerUr's FOnline Vision
« Reply #36 on: April 05, 2010, 03:42:02 pm »

"Gang" isn't the answer on your knowledge about, mining, metallurgy etc, professions in the game are !!!

But never mind, I accept that you have other opinion and thats all

Good luck


What are You guys thinking about :
- new countries
- new form of war and military forces
- new citizen idea

maybe after that more cities, will have more nonNPC citizens

Better fill up with quests and other things existed already cities.
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KerUr

  • Jestem roztańczonym pyłem tego świata! - Tyler Dur
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Re: KerUr's FOnline Vision
« Reply #37 on: April 05, 2010, 03:57:45 pm »

Better fill up with quests and other things existed already cities.

"Complete all quests and i never go back there"

We need something permanent, war over resources, national war or something like that
That will be better than gang war for nothing (sorry 4fun)

But it's only my stupid idea
« Last Edit: April 05, 2010, 04:01:29 pm by KerUr »
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Nice_Boat

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Re: KerUr's FOnline Vision
« Reply #38 on: April 05, 2010, 04:04:03 pm »

With some resources being restricted to specific location gang wars aren't over "nothing". They're more serious business than NPC-faction wars ever will be. Because honestly, virtual death for my very much real gang-mate holds infinitely more meaning than virtual death for the virtual NCR.

KerUr

  • Jestem roztańczonym pyłem tego świata! - Tyler Dur
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Re: KerUr's FOnline Vision
« Reply #39 on: April 05, 2010, 05:19:20 pm »

With some resources being restricted to specific location gang wars aren't over "nothing". They're more serious business than NPC-faction wars ever will be.
I know that now some of the gangs have taken over the new mines of raw materials - that is this what gangs should do

But what if that NCR might want to take over this place?
Now it can not, because there is no army made up of players and the GM has not sent there, NPC
So if these troops would be (something like a gang), they were able to break this place for the NCR, or VC or SF

Quote
Because honestly, virtual death for my very much real gang-mate holds infinitely more meaning than virtual death for the virtual NCR.

I don't understand, could you explain it ?
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Nice_Boat

  • I shot a man in Reno just to watch him die.
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Re: KerUr's FOnline Vision
« Reply #40 on: April 05, 2010, 06:34:46 pm »

I don't understand, could you explain it ?

Well, it's the "hell yeah" factor associated with making something from a scratch and interacting with people and with people only.
Re: KerUr's FOnline Vision
« Reply #41 on: April 05, 2010, 06:58:04 pm »

Quote
What are You guys thinking about :
- new countries
- new form of war and military forces
- new citizen idea

maybe after that more cities, will have more nonNPC citizens

For the canon fallout Ncr expand after the enclave wipe out, maybe some diplomatic mission to south, or to vault city, but NCR have trouble with raiders in the own territory so I think it is not the right time to waste resources in a war with other city
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KerUr

  • Jestem roztańczonym pyłem tego świata! - Tyler Dur
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Re: KerUr's FOnline Vision
« Reply #42 on: April 06, 2010, 05:24:32 pm »

For the canon fallout Ncr expand after the enclave wipe out, maybe some diplomatic mission to south, or to vault city, but NCR have trouble with raiders in the own territory so I think it is not the right time to waste resources in a war with other city

Do you want canon fallout ? So just tell me where is Arroyo if


Quote
2167

    * August 18: Construction of Arroyo completed[12].

So what is going on here ?

Quote
2238

* NCR explorers discover Eagle Rock and quickly realize that it is a source of energy and some water -- albeit a dangerous source. Within the year, NCR miners are there, and more come shortly thereafter. Many of them are dregs/outcasts from other communities. The town of Burham Springs is established by Trent Burham, a wealthy NCR mine merchant

 Nothing about that Hub want join to NCR  but

Quote
2241

    * Junktown has become a member of the New California Republic as part of the state Shady.

It is your canon

There isn't only NCR nation. I can imagine that VC or SF wants conquer more cities , you can't ?


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Re: KerUr's FOnline Vision
« Reply #43 on: April 06, 2010, 10:49:09 pm »

Quote
Do you want canon fallout ? So just tell me where is Arroyo if

http://www.fo2238.fodev.net/wiki/Arroyo
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Re: KerUr's FOnline Vision
« Reply #44 on: April 07, 2010, 12:00:52 am »

Quote
I can imagine that VC or SF wants conquer more cities , you can't ?
VC have very few citizien, and a isolationist politics, so I can't imagine they try a conquest with force. SF is more probable in my humble opinion.
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