hey Marcus, so who you want to be ?First of all these changes had no raison to be, that were it not for you and you and all of you. Because if the city has no permanent citizens , it's poor and no one will come to that city (even to conquer it), especially if there is no raw minerals , but it will be good place for gangs
Second, none of the cities will not be able to develop if there wouldn't be skilled workers, manufacturers.
Here are my proposals for education reform FOThere are 13 professions that you can develop, each of it you can expand to 6 lvl, then you become a master of the profession, but you can also learn a few profession in not full form. For example, to become a Small gun Master you need to expand the specialization of SG 4 lvl and 1 lvl of Minesweeper and Engineer specialization.
Small Gun Master - crafting only SG [not ammunition]
4 SG
1 Sapp
1 Eng
Main skill
Small gun
Main Stats
Perception 8
Lvls:
1st Sg - 40%
2nd Sg - 80% + 1 Eng
3rd Sg - 120% + 1 Expl
4th Sg - 160% (gassus rifle, etc.).
Big Gun Master - crafting only BG [not ammunition]
4 BG
1 Sapp
1 Eng
Main skill
Big Gun
Main Stats
Strength 6
Lvls:
1st Bg - 40%
2nd Bg - 80% + 1Expl
3rd Bg - 120% 1 Eng
4th Bg - 160% (Bozzar etc.).
Energy Weapon Master crafting only EW [not ammunition]
4 EW
1 Eng
1 Sapp
Main skill
Energy weapon
Main Stats
Intelligence 5
Lvls:
1st Ew - 40%
2nd Ew - 80% 1 Expl
3rd Ew - 120% 1 Eng
4th Ew - 160% (YK42B Pulse Rifle, etc.).
Sapper Master - crafting grenades, TNT etc. He is able to blow up every building or caves.
4 Sapp
1 Min
1 Eng
Main skill
Traps
Main Stats
Luck 8
Lvls:
1st Traps - 40%
2nd Traps - 80% + Lvl 1 Min
3rd Traps - 120% + Lvl 1 Eng
4th Traps - 160% (TnT Cave, etc.).
Engineer Master- crafting mechanisms needed to create weapons ,vehicles and robots
4 Eng
1 Met
1 Sapp
Main skill
Science, Repair
Main Stats
Intelligence 7
Lvls:
1st Sci - 40% Rep- 40%
2nd Sci - 60% Rep - 60% + Lvl 1 Met
3rd Sci - 80% Rep - 80% + Lvl 1 Expl
4th Sci - 100% Rep - 100% (VB-02 VTOL Assault robot, etc.).
Master Miner - brings out all the raw materials ,iron minerals plutonium etc.
4 Min
1 Sapp
1 Eng
Main skill
Melee Weapons
Main Stats
Strength 8
Lvls:
1st Mw - 40%
2nd Mw - 80% + Lvl 1 Expl
3rd Mw - 120% + Lvl 1 Eng
4th Mw - 160% (gold high quality coal iron, etc.).
Metallurgist Master - converts raw materials extracted by a miner in the metal parts with different sizes depending on the needs
4 Met
1 Min
1 Sapp
Main skill
Repair
Main stat
Endurance 7
Lvls:
1st Rep. - 40%
2nd Rep. - 80% + Lvl 1 Min
3rd Rep. - 120% + Lvl 1 Expl
4th Rep. - 160% (High quality steel alloys, etc.).
Armor Master produces all kind of armors : leather armor, power armor etc
4 Arm
1 Eng
1 Met
Main skill
Science
Main stat
6 Agility
Lvls:
1st Sci - 40%
2nd Sci - 80% + Lvl 1 Met
3rd Sci - 120% + Lvl 1 Eng
4th Sci - 160% (APA MKIII mkII, etc.).
Ammo Master - produces ammunition for all kinds of weapons and fuel for vehicles
1 Sg 1 Bg
1 Ew 1 Met
1 Sapp 1 Eng
Main skill
Science, Melee Weapons, Energy Weapons, Small Gun, Big Gun, Repair, Traps
Main Stats
Endurance Strength 9 Intelligence 7 8 Luck 8 Perception 8
Lvls:
1st Lvl 1 Met + Lvl 1 Sapp
2nd Lvl 1 Eng
3rd Lvl 1 Sg
4th Lvl 1 Bg + Lvl 1 Ew (auto fuel gassus bozzar ammo, etc.).
Architect Master - He builds buildings :p
4 Arch
1 Met
1 Carp
Main skill
Repair
Main Stat
Strength 9
Lvls:
1st Rep. - 40%
2nd Rap - 80% + Lvl 1 Carp
3rd Rep. - 120% + Lvl 1 Met
4th Rep. - 160% (the big houses like town hall in VC, etc.).
Carpenter Master- collect wood, and constructs various furniture
4 Carp
1 Arch
1 Met
Main skill
Outdoorsman
Main stat
Endurance Strength 5 Agility 7 8
Lvls:
1st Out - 40%
2nd Out - 80% + Lvl 1 Arch
3rd Out - 120% + Lvl 1 Eng
4th Out - 160% (mkII worktable, high quality wood, etc.).
Doctor Master - almost without change
4 Doct
1 Trap
1 Eng
Main skill
First Aid, Doctor
Main stat
Intelligence 9
Lvls:
1st First - 60% Doct - 20%
2nd First -80% Doct - 40% + Lvl 1 Farm
3rd First - 100% Doct - 60% + Lvl 1 Eng
4th First - 120% Doct - 80% (super simpack advance ducks)
Trapper Master - a character who is responsible for farms and processing all kinds of vegetables, fruits and herbs pets (dogs brahmins wild geckos etc.)
4 Trap
1 Carp
1 Sg or 1 Bg or 1 Ew
Main skill
Outdoorsman First Aid
Main stat
Endurance 6 Perception 7
Lvls:
1st Out - 60% First - 20%
2nd Out - 80% First - 40% + Lvl 1 Carp
3rd Out - 100% First - 60% + Lvl 1 Sg or Gd or in
4th Out - 120% First - 80% (high quality fiber etc)
I lvl - specialization 10 / hour [Minerals] 1 of lvl I /2 hour [weapons, armor] 100 of ammunition per hour (divide by 10 for rockets )
II lvl specialization - 30 / hour [Minerals] 2 of lvl I and 1 of lvl II / 2 hour [weapons, armor] 200 of ammunition per hour
III lvl specialization - 50 / hour [minerals] and 3 of lvl I, 2 of lvl II and 1 of lvl III / 2 hour [weapons, armor] 300 of ammunition per hour
IV lvl specialization - 100 / hour [Minerals] 4 of lvl I, 3 of lvl II, 2 of lvl III, and 1 of lvl IV / 2 hour [weapons, armor, furniture, medicines (x 5) ] 500 of ammunition per hour
I lvl specialization architect and engineer - 1 of lvl I / 3 day [
II lvl specialization architect and engineer - 2 of lvl I and 1 of lvl II / 3 day
III lvl specialization architect and engineer - 3 of lvl I, 2 of lvl II and 1 of lvl III / 3 day