Smart move, now it's up to players to write down the concept of your server. Totally opposite to FOnline2 development for example, which has begun in 2012 from clear idea of what we are actually doing here.
Anyway so far I'm not convinced. Changes mentioned so far can be added to any existing FOnline server, with more or less acceptance from playerbase. It's not that difficult, just time consuming to take SDK, add some maps, new items, nerf this, boost that, shake before serving and boom, done. Klamath top left, Glow bottom right, yet another pixel-hungry-rats race on yet another 2238/TLA clone, nothing to see here, move along. Rolling the same ball of turd over and over is boring and repeatable as hell. Announcing "we take all the good FOnline features and mix them together but tell us what these features should be" - well, good luck, you're gonna need it.
Barter and Scavenging skills are passive on FO2, meaning they raise by using them and therefore making a dedicated alt for those is pointless. I guess someone did that anyway, but I cannot explain that poor soul.
TC or caravans is nothing "new" at all, it's been here and there for a longer while. In my opinion TC is one of the most game-destructive features in current shape, it makes TC-towns deserted and useless for majority of players. Simply because majority of players use to have fun solo, believe it or not, so they don't give a flying fuck about things designed and implemented only to keep few bunches of yelling clowns happy. Which never works by the way, those yelling clowns are never happy.
There's a long list of things I like on FO2 and miss on Reloaded and opposite, but most of these can be added with this or that update, so I'm not bothered much. I'm patient enough to sit and wait, I cannot split in two to combine developing an indie game with real life duties.