Well, not much to tell about it. Originally, TLA had something similar in the cathedral location. A terminal you can use, then reinforcements in the form of a trunk with items would arrive at a certain time. The aim of it is clear: Make people interact with each other, and grand them a bonus for winning. The background story didn't fit for our 2238, though, so we naively thought "wouldn't it be cool if players could manage their own city, care for it and play city guard?" - that was the original intend and of course this never worked. You can't control players like that- no matter how you try to reward them. They do whatever they want simply because. Anyway... as we all know, town control ended up with players camping the main location until reward appears. Ghosthack redesigned the system a few times based on player suggestions, but it never really worked out and just produced ghost towns or never ending battlefields.