Hmm looks like you want create some other game not related to fallout but just with fallout objects
I don't exactly understand what you mean by that. It will be completely related to fallout in ways of canon established in the main series, as well as the graphical look and feel of the old series just like FOnline.
Dynamic qest generation one of our main aspect in quest side.
I'm looking forward to see how that will look in "FOnline 2", I'm sure it's not what I'm thinking of.
You Start in Special Private location, i cannot say more(Spoiler's again), but it's newbie friendly
Its very important to create easy, smooth edge for newcommers.
I prefer RP style of tutorials, the type where player is learning game mechanics by doing quests.
Agree.
This is heavy topic, So i will just say few things:
- Perks readjusted to more usefull state, so you won't have only 10 usefull perks and the rest is shit.
Soft level cap so after reaching it there will be still a reason to develop your character.
Goes in similar direction I was going. Apply what you say about perks to the skills and you get where I'm going. No more useless, or single-purpose-alt skills please! (Speech, anyone? Gambling? Barter?
)
We won't throw away any dev's, As we said, the door's to dev team is open if you have skill and time to participate in developing. But you should really think about it if you wan't creating own engine. Making new engine and new server sounds like overkill from my experiance. Its better to join forces and make something really good togheter.
I like your attitude an I am glad you leave dev team in open state. Also that you will interact with players more.
Anyways after confering with noize, we decided to keep working on our own project, but lay low in terms of PR, just like you did for 14 months, you rascals
Reasons are obvious:
The same reason why a good girl won't go to bed with you at first date. We've been silent trough whole development, when other server's anounced prematurely their servers and they were releasing it in feature cheap state. Don't you think that about all that shitload of server's we really want to show you we're different? You will see the game when it's out. And you should enjoy discovering it by yourself.
Also we are at the beginning of something new and far from being able to advertise it in a proper fashion that gets potential developers and other contributors interested in working with us
You beat us to it
I look forward to playing your game, maybe drop a suggestion or two.
As far as I can see it now, it won't make sense for us to join you as devs, because our visions vary in certain ambitions and targeted playerbase I think. For what we have planned, the FOnline engine's environment sadly doesn't fit.
Since we are far from any kind of release state
I also don't see any problems in terms of splitting the community or whatever. It will be at least another 2 years before we might reach a state where the game actually exists to be played.
So let's enjoy what you guys serve us, I bet it will beat TLAs ass in any case