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Gridcamping in Ghost Town

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JovankaB:

--- Quote from: BLDYMSS on June 14, 2013, 02:00:46 am ---But in earlier events the items given out aren't declared non-legit and vanish. Or makes the script those items bound to the event map?

--- End quote ---

That's is just a part of "anti-fuckup" system, although you are right.
At this point it doesn't matter and could be disabled.

falloutdude:

--- Quote from: JovankaB on June 14, 2013, 05:31:17 am ---That's is just a part of "anti-fuckup" system, although you are right.
At this point it doesn't matter and could be disabled.

--- End quote ---
please disable it. Some times i need to go for a couple min to wm and then I lose all my stuff and then need to die again to ask outfitter for stuff.

KILL N DIE:

--- Quote from: JovankaB on June 14, 2013, 05:31:17 am ---That's is just a part of "anti-fuckup" system, although you are right.
At this point it doesn't matter and could be disabled.

--- End quote ---
There is still some equip. that aren't in lockers and thats kinda sad,i miss there End boss plasma *frank horrigan gun) heavy dual minigun,end boss knide and stuff like that...why not add them?

JovankaB:
Some small improvements in the ghost town:

1. Additional entrance on the east.

2. Floor is cleaned automatically every 20 minutes.

3. Boosted spawning of some better stuff and removed some cheap things from the facility containers.

4. Moved the 7 famillies village between GT spawn and the ghost town. Added outfitters and guards inside.

5. Items from outfitters don't disappear when you leave location

greenthumb:
thanks those are good imporvements,but iam still missing 14mm outfit :)

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