Other > General Game Discussion
Gridcamping in Ghost Town
Merle:
--- Quote from: JovankaB on June 12, 2013, 11:48:07 pm ---This outfitter will only give drugs for consumption in practice.
Non-legit items are removed from inventory when location is left
--- End quote ---
I've just tested something. If you take the items/gear from the outfitter in NCR, don't place them in any of the slots (head/torso armor, weapon, etc), they will remain in your inventory when you enter Ghost Town and will become usable as any other item given there (unlike the equipment taken in "Seven Families" area, which disappears immediately after the area had been left).
Now, I know this doesn't seem as much use when facing spawn-campers, but if you check both of the entrances first, and then enter the area, it at least saves you the time to get to the outfitter there and risk getting shot.
This is my advice for sneaker builds who often eat burst rounds while gearing up.
The items taken from NCR to GT.
BLDYMSS:
--- Quote from: JovankaB on June 12, 2013, 11:48:07 pm ---This outfitter will only give drugs for consumption in practice.
Non-legit items are removed from inventory when location is left
--- End quote ---
So why does he give them out in the first place? That's like if Santa takes away your present right after you unwrapped it. Seriously, does it matter that much if someone gets some free stuff in an about-to-end game where HQ stuff spawns and the material worth of any item is zero?
--- Quote from: Merle on June 13, 2013, 12:22:38 pm ---If you take the items/gear from the outfitter in NCR, don't place them in any of the slots (head/torso armor, weapon, etc), they will remain in your inventory when you enter Ghost Town and will become usable as any other item given there (unlike the equipment taken in "Seven Families" area, which disappears immediately after the area had been left).
--- End quote ---
And there's already the workaround. Why must it be like that? Just make those darn items "legit".. For a change no workarounds, just plain functionality.
Ganado:
The scripts are the way they are, those are the same NPCs from events held earlier in season(s), I don't think any dev is going to change them at this point.
BLDYMSS:
--- Quote from: Dishonest Abe on June 14, 2013, 01:58:39 am ---The scripts are the way they are, those are the same NPCs from events held earlier in season(s), I don't think any dev is going to change them at this point.
--- End quote ---
But in earlier events the items given out aren't declared non-legit and vanish. Or makes the script those items bound to the event map?
Grey:
What about leaving a few event-like guards in exit grids and outfitters?
Like a guy with 9999hps that can kill every body (with a single shot of 999 damage) who is griefing around in the spawnpoints or in the outfitter. I remember those outfitter guards in other events.
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