CHANGES (WIP):- Craft timeout is cumulative, and it blocks you when you're above 60 minutes. That means fresh character can do some stuff than go playing. It's feature to be tested if it's good or not at all.
THIS IS NOT BETA THIS IS SPARTA
It feel it kinda takes the point of it being a cooldown away if you can consecutively craft things before you actually have to "cool down" from crafting.
Was there anything actually wrong with the old system enough to influence a change like this?
I just do not think it's executed very well because of certain situations like for e.g. When you need ammo quickly but cannot make it for another half hour
Well, it gives you the fun of the game, while not forcing you to sit hour in the cave, while also prevents the economy (cause in the end the values are the same)Well, many were unhappy that they couldn't just make gun and bullets and go hunting.
Does it really differ from previous approach here?
I look at the way crafting is treated now , and i like to think of the 'cooldowns' as more of the actual time it might take to create such an item. In that aspect, its pretty damn good. 8 hours for a complex suit of combat armor, fkn rights.Ask yourself, How long would it actually take to fill shells at a wasteland workbench, Or to make a gun, for that matter.
It's quite realistic, but may not be suited for those who like to pick up a weapon and pwn noobz
Uh yeah. I don't remember crafting cooldowns for some ammos being anything above 5 minutes, let alone 30 minutes, now your cooldowns just fill up like you put mentos in a bottle of coke.
Regardless, my other points are still valid. You've changed the crafting system in favour of PvPers and "people who just want to go fight" and left crafters handicapped. For the crafters that don't fight, what are they going to do for the 60-80 minutes that they're on cooldown? They're not gonna wait around, they're just gonna log off and come back later, thus 2238 losing players' interest in the game.
This new system could also encourage more crafting alts because it's obvious people would rather wait 10 minutes for anti-alt than wait 80 minutes to be able to craft some more ammo.
Pardon me?
Well, I rather asked about how they're handicapped
I logged my char, went to my cave, made few pistols, some ammo, now I see my Craft timeout is > 60 minutes, so I can't do more. I can do *whatever* I want now (even sitting on workbench whistling, if that's what someone wants), except crafting, till it goes again below 60 minutes. If it go below 60 minutes, then it acts like previous '0' value, with additional buffer of 60 minutes you may cumulate if you wait enough.