fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 26, 2024, 06:11:30 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 2 3 [4] 5 6

Author Topic: Changelog 29/03/2010  (Read 21406 times)

Surf

  • Moderator
  • это моё.
  • Offline
Re: Changelog 29/03/2010
« Reply #45 on: March 30, 2010, 02:23:25 pm »



Called it! :)

Let's face it: No matter how hard you guys work, no matter how many nights you spent on making the game - you're always doing it "wrong". :D ;)
Re: Changelog 29/03/2010
« Reply #46 on: March 30, 2010, 02:34:57 pm »

I just wanted you to know that i really want to applause for the huge amount of work you all done for the last version of the game.

This game has gone so far from the closed beta-test to this brand new version it's amazing ! Ii've seen each new 2238's improvement so far and i can tell that you guys are really really good in doing it.

You can be very proud of what you did to the game, a lot of new features that are realy really interesting to play here, and there are also a lot more of player's involvment in the game right now. Even thought some features are still in development, it's by far the best version of the game i've ever seen.

You can check everyday the number of players that are connected on the server, and it's always growing up. I never seen so many players wandering around and doing every cool stuff you added to this version. And they keep on playing because they really like it !

So thank you for that guys, you really deserve the congratulations and the respect of every member of the community. We obvioulsy will keep on doing a lot of reports on bugs/balances/gameplay mechanics that we are testing everyday, so thanks again and keep up the good work guys ;)
« Last Edit: March 30, 2010, 02:39:03 pm by HawK-EyE »
Logged

Lacan

  • [TSAR]Sol & [TSAR]Ketur
  • Offline
Re: Changelog 29/03/2010
« Reply #47 on: March 30, 2010, 02:57:26 pm »

+1

This was my first wipe, and i'm amazed at the quality and the amount of changes.
Logged
Re: Changelog 29/03/2010
« Reply #48 on: March 31, 2010, 03:44:16 am »

Got 147 exp for crafting Psycho with swift learner... Isn't the new price 1000? :/ God, I'm not even getting normal exp for crafting my already gimped drugs.
Logged
Re: Changelog 29/03/2010
« Reply #49 on: March 31, 2010, 04:01:12 am »

Got 147 exp for crafting Psycho with swift learner... Isn't the new price 1000? :/ God, I'm not even getting normal exp for crafting my already gimped drugs.

Yay doctor!
Logged
Re: Changelog 29/03/2010
« Reply #50 on: March 31, 2010, 04:24:47 am »

Yeah, yay doctor.. Well at least I could make 7 before my cooldown was maxed.

But yes, it's supposed to be 200 exp per, as far as I can tell.
Logged
Re: Changelog 29/03/2010
« Reply #51 on: March 31, 2010, 04:27:47 am »

Don't get down. Everybody knows Rad-X are in much higher demand than miniguns or rockets or metal armour.
Logged
Re: Changelog 29/03/2010
« Reply #52 on: March 31, 2010, 04:30:00 am »

/e laughs a little for real.
Logged

Lexx

  • Rotator
  • Mexican Apple Thief
  • Offline
Re: Changelog 29/03/2010
« Reply #53 on: March 31, 2010, 11:05:34 am »

Don't get down. Everybody knows Rad-X are in much higher demand than miniguns or rockets or metal armour.

Some day they will.
Logged

Solar

  • Rotator
  • Offline
Re: Changelog 29/03/2010
« Reply #54 on: March 31, 2010, 01:13:31 pm »

Pyscho requires other finished items which don't get xp for them. In that way they are essentially an upgrade to Super Stims.

From what I remember it should be 700*0.2 xp. Maybe I was feeling particularly generous anda dded 7xp on ;)
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

vedaras

  • King of the wasteland
  • Offline
Re: Changelog 29/03/2010
« Reply #55 on: March 31, 2010, 01:14:58 pm »

Pyscho requires other finished items which don't get xp for them. In that way they are essentially an upgrade to Super Stims.

From what I remember it should be 700*0.2 xp. Maybe I was feeling particularly generous anda dded 7xp on ;)

you were not :D its 140 exp for one psycho, but its enough :> you wont learn how to survive in harsh wasteland only by crafting!

Solar

  • Rotator
  • Offline
Re: Changelog 29/03/2010
« Reply #56 on: March 31, 2010, 01:23:30 pm »

Quote
you were not

Yes, that didn't sound like me.  ;)
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Changelog 29/03/2010
« Reply #57 on: March 31, 2010, 01:49:43 pm »

making traders spawn drugs totally ruin the economics of drugs
before the wipe it is only player driven supply of memtats, buffout so you can get good price with those

Solar

  • Rotator
  • Offline
Re: Changelog 29/03/2010
« Reply #58 on: March 31, 2010, 01:56:56 pm »

Now you can get exactly the base price of drugs from traders too. Exactly the same as every other profession.
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Changelog 29/03/2010
« Reply #59 on: March 31, 2010, 02:17:13 pm »

I mean it is wasteland, high tech stuff such as memtats should be scarce. I have no prob traders can spawn healing powders and such. Before wipe I see the player driven demand/supply and scarcity of high level drugs but now its gone.
Pages: 1 2 3 [4] 5 6
 

Page created in 0.082 seconds with 22 queries.