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Author Topic: Changelog 29/03/2010  (Read 21843 times)

Handyman

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Re: Changelog 29/03/2010
« Reply #30 on: March 29, 2010, 03:25:42 pm »

Hey, admins, could you update wiki?
Then players could tell the difference between your intended changes and reality :)

Loled :D




Yeah but i think removing weakness > injury is bug
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Why would you argue with someone, while you can kill him.
Re: Changelog 29/03/2010
« Reply #31 on: March 29, 2010, 03:26:48 pm »

Crafting gives only 1/10th xp it should give.

Eg.
Flamer fuel 24xp - should be 240xp
Rockets 124xp - should be 1240xp

Don't know what with other types ...
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Solar

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Re: Changelog 29/03/2010
« Reply #32 on: March 29, 2010, 05:16:06 pm »

Hey, admins, could you update wiki?
Then players could tell the difference between your intended changes and reality :)

Wiki would update automatically, so it would just copy the errors ;)
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Changelog 29/03/2010
« Reply #33 on: March 29, 2010, 06:02:19 pm »

Anyone can log in to the game??
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virus341

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Re: Changelog 29/03/2010
« Reply #34 on: March 29, 2010, 06:31:23 pm »

vaguely remember making GP and MP 40% Science and Alloys 60% - is this on the server at the moment?
In fix boy it is still 80% for alloys, but I didnt try to make em with 60% science, so...
Re: Changelog 29/03/2010
« Reply #35 on: March 29, 2010, 06:56:56 pm »

- No timeouts for High quality metal parts, high quality alloys, high quality gunpowder.

Great.

One explosive rocket this is some mistake. It's unplayaple.
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Re: Changelog 29/03/2010
« Reply #36 on: March 29, 2010, 07:21:26 pm »

Wiki would update automatically, so it would just copy the errors ;)
So, could you, please, update it automagically?
Just for quick references to needed materials... (As it is intended)
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Izual

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Re: Changelog 29/03/2010
« Reply #37 on: March 29, 2010, 07:28:43 pm »

We're working on it, we thought about it some days ago you know =P
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virus341

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Re: Changelog 29/03/2010
« Reply #38 on: March 29, 2010, 09:12:39 pm »

In fix boy it is still 80% for alloys, but I didnt try to make em with 60% science, so...
Just checked. Its 80% for alloys. Indeed.

Solar

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Re: Changelog 29/03/2010
« Reply #39 on: March 29, 2010, 09:18:48 pm »

OK, added it, will be fixed on restart
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Changelog 29/03/2010
« Reply #40 on: March 29, 2010, 10:16:01 pm »

Still i Can't log in... Eaven create a new character... and i have  note. "It was not possible to be connected to the serwer"
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runboy93

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Re: Changelog 29/03/2010
« Reply #41 on: March 30, 2010, 10:04:07 am »

Still i Can't log in... Eaven create a new character... and i have  note. "It was not possible to be connected to the serwer"
Check earlier post:
Quote
OK, added it, will be fixed on restart
you cannot log in now... you must wait.
« Last Edit: March 30, 2010, 10:24:52 am by runboy93 »
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Marko69

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Re: Changelog 29/03/2010
« Reply #42 on: March 30, 2010, 10:50:59 am »

Assault rifle and FN Fal too much materials, please fix this bug >_<
Can you actually fucking calculate how much is 1 weapon/ammo worth, or you need to go back to school?
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Anti-pk, protector of the law in wasteland.
Re: Changelog 29/03/2010
« Reply #43 on: March 30, 2010, 12:19:33 pm »

Assault rifle and FN Fal too much materials, please fix this bug >_<
Can you actually fucking calculate how much is 1 weapon/ammo worth, or you need to go back to school?
it was actually a bug ealier - thats how much t2 weapons cost.

and looking at you school often have bad impact on people...
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Solar

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Re: Changelog 29/03/2010
« Reply #44 on: March 30, 2010, 02:15:40 pm »

Quote
Edit: Just been fixed, so small guns should now have the correct requirements after the next update. Now we will no doubt have waves of small gun users complaining, just like everything else that is too good and gets fixed. Oh the fun and games


Called it! :)
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
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