changing lockpick % for example from 200 to 100 doesn't change anything. people create 300% LP chars or they don't put a single point in it.
Ye ye, but this is because there is almost no lockers with guaranteed small complexity. So there you go - now you have one such locker (although complexity is indeed a bit too high, will be lower on next update). I think we should have
plenty of those, with stuff that isn't extraordinary valuable but nice bonuses or lockpicking makes it easier to do something. For example in Old Warehouse special encounter you don't have to pick any lock either, but if you do you don't have to fight some of the molerats. In fact you don't have to fight the molerats at all, you just have to be very quick in grabbing key to the vehicle but it's quite difficult because you can get surrounded easily and it's hidden. But it IS possible. That's what I call fun, not picking up expensive items from ground. If you don't agree, I don't give a fuck. Just run to grid when you see my special encounter, no big deal.
Beside like I said there in this one there is just some extra nukas inside the box, you can leave the encounter with 12 bottles even if you don't pick the lock. I see no problem. If you minimax and then cry because can't do anything else except shooting and miss out some tiny bonuses, I don't give a fuck. If you make a character that can't fight and you get special encounter with enemies, I don't give a fuck. So far from my special encos you can always get something without fighting, it's just more difficult than if you are armed.
Other thing is that lockpicking should be reworked, because waiting 2 minutes for every usage of this skill is not very fun.