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Author Topic: Changelog 2/04/2013  (Read 66657 times)

JovankaB

  • Guest
Re: Changelog 2/04/2013
« Reply #15 on: April 02, 2013, 11:43:03 pm »

Nice, i like the new update, uhm any ideas why i cant connect to the server? its stuck on autentication. Also i never been able to run updater, it stucks on initializing.

paste this into FOnline.cfg:

Code: [Select]
[Updater]
Source0=stream://fonline2238.net/4040/2/
Source1=http://fonline2238.net/update/
Source2=stream://176.9.105.171/4040/2/
Source3=http://176.9.105.171/update/
RandomSource=1

and run updater again
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DeputyDope

  • ǝdopʎʇndǝp
  • Offline
Re: Changelog 2/04/2013
« Reply #16 on: April 02, 2013, 11:43:55 pm »

Big whoop,so much of it has been stolen over the past year you can now buy it for shovels.

i wouldnt mind it, but farming hub/vc for 5mm ammo is useless since they drop so small amounts. not to mention farming unity wastes more MFC than it gives. not to mention crafting this shit is boring as fuck.
« Last Edit: April 02, 2013, 11:45:49 pm by DeputyDope »
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Re: Changelog 2/04/2013
« Reply #17 on: April 02, 2013, 11:53:14 pm »

Well crafting is a little easier but not much
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Alvarez

  • Forget the past, go outside and have a blast
  • Offline
Re: Changelog 2/04/2013
« Reply #18 on: April 02, 2013, 11:53:39 pm »

Player Mine has 2 veins of following types: High Quality Iron Ore.

One vein of abovementioned type. HQ minerals seem not to appear.
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JovankaB

  • Guest
Re: Changelog 2/04/2013
« Reply #19 on: April 02, 2013, 11:58:51 pm »

One vein of abovementioned type. HQ minerals seem not to appear.

HQ minerals arent supposed to be there. Just two HQ iron ore veins, which regenerate 12h after you deplete them.
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Dendito

  • [TLC] Ian.
  • Offline
Re: Changelog 2/04/2013
« Reply #20 on: April 03, 2013, 12:11:18 am »

i dont see the point in nerfing stuff all the time... nerfing stealing is nerfing pvp in a way, and making it harder for people who doesnt have  a faction and such. so stop nerfing skills and weapons please
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Killer Rabbit

  • Guest
Re: Changelog 2/04/2013
« Reply #21 on: April 03, 2013, 01:32:11 am »

it will help make this game better and more playable  8)
I have bad feelings about this forcing people to do "what I want and what is allowed" north corea?
« Last Edit: April 03, 2013, 03:50:35 am by Killer Rabbit »
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BenKain

  • Independent Developer
  • Offline
Re: Changelog 2/04/2013
« Reply #22 on: April 03, 2013, 01:35:13 am »

- Smart Cursor - for the most common tasks, the default cursor will detect automatically if item hold in active hand slot can be used on object pointed by the cursor and use the item once the object is clicked. For example clicking a brahmin dung with the arrow cursor will clean it if you hold a shovel in hand (selecting "use on" mode is not necessary). Smart Cursor works with following tasks: collecting fibres, shoveling brahmin dung, chopping wood, mining, digging graves (to cover graves you still have to use "use on" mode in shovel).

So awesome, thank you very much.

Also the fixes are great, stealing was foolish and broken.

But why are you adding +5s to the Fix-Boy and not simply making a quantity meter? 

Oh, also new mining and dungeons are just amazing.

And what is the new SE? @_@
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Kanly

  • The future is today, worry about it tomorrow!
  • Offline
Re: Changelog 2/04/2013
« Reply #23 on: April 03, 2013, 03:32:54 am »

New mining seem fun, I usually dont mine, I tryed now: it is fun go around with critters running after me  :D .
Good idea the supersledge needed to mine hq minerals and uranium.

And now you may easily understand what you can mine from a pile of rock, so any new player should get it now - good work!
« Last Edit: April 03, 2013, 03:40:51 am by Kanly »
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JovankaB

  • Guest
Re: Changelog 2/04/2013
« Reply #24 on: April 03, 2013, 06:13:38 am »

But why are you adding +5s to the Fix-Boy and not simply making a quantity meter?

Fixboy improvements have been on to do list for a long time, but there is a rework of scripted GUI going on and complex changes in interface depend on it. Some stuff has to be done step by step, any quick/temporary solutions would mean the same work would have to be done twice, which is not a very attractive perspective. And reworking Fixboy is not some trivial task which we could do in two hours.

And what is the new SE? @_@

I guess I can spoil the name of it: A bus stop on the highway. It's rather small, both size and award-wise (but still nice to find).
« Last Edit: April 03, 2013, 10:03:50 am by JovankaB »
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Re: Changelog 2/04/2013
« Reply #25 on: April 03, 2013, 06:18:09 am »

good work i like the update
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Re: Changelog 2/04/2013
« Reply #26 on: April 03, 2013, 10:45:13 am »

Btw for further notice it's 1 gold nugget per vein, 1 vein at a time - redding mine, 50$ per nugget ;)
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JovankaB

  • Guest
Re: Changelog 2/04/2013
« Reply #27 on: April 03, 2013, 11:27:25 am »

Btw for further notice it's 1 gold nugget per vein, 1 vein at a time - redding mine, 50$ per nugget ;)

You can actually sell 10 nuggets at once, if you have at least 10.
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JovankaB

  • Guest
Re: Changelog 2/04/2013
« Reply #28 on: April 03, 2013, 02:54:12 pm »

After next update it won't be possible to sell gold nuggets (in Redding bank) which came from TC locker and all the nuggets mined before the next update. So if you want to sell some, be quick, and don't waste time on hoarding them now... On the bright side, the price of new nuggets will be increased to 100 caps. There is thousands of nuggets, and it kind of blocks increasing their price, so old nuggets will stay the way they were before - as more or less useless yellow rocks (you can still sell them for 50 caps in normal traders) and the new ones will be exchangeable for caps in the bank.
« Last Edit: April 03, 2013, 02:58:59 pm by JovankaB »
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Glumer

  • The Evil Butchers
  • Offline
Re: Changelog 2/04/2013
« Reply #29 on: April 03, 2013, 03:46:17 pm »

dont know but after big changes is better to wipe it :D cause many people have many equipment and new one cannot fit against it
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